{"id":939,"date":"2019-02-06T04:12:19","date_gmt":"2019-02-06T04:12:19","guid":{"rendered":"http:\/\/47.97.30.181\/?page_id=939"},"modified":"2019-02-06T15:03:47","modified_gmt":"2019-02-06T15:03:47","slug":"cubing-glossary","status":"publish","type":"page","link":"https:\/\/www.cuberoot.me\/blog\/cubing-glossary\/","title":{"rendered":"Cubing Glossary"},"content":{"rendered":"\n<h2 class=\"wp-block-heading\">Cubing Glossary<\/h2>\n\n\n\n<p>For more details, see http:\/\/speedsolving.com\/wiki<\/p>\n\n\n\n<p>This page is a glossary of the common speedcubing terms, acronyms\nand abbreviations.<\/p>\n\n\n\n<p>\u672c\u6587\u5305\u542b\u5e38\u7528\u7684\u901f\u62e7\u672f\u8bed\uff0c\u9996\u5b57\u6bcd\u7f29\u7565\u8bcd\u548c\u7f29\u5199\u8bcd\u3002<\/p>\n\n\n\n<p><strong>#<\/strong><\/p>\n\n\n\n<p><strong>+2 (Plus Two Seconds) <\/strong><strong>\u52a0<\/strong><strong>2<\/strong><strong>\u79d2<\/strong><strong><\/strong><\/p>\n\n\n\n<p>The standard time penalty in WCA competitions WCA\u6bd4\u8d5b\u65f6\u7684\u60e9\u7f5a<\/p>\n\n\n\n<p><strong>1-Flip<\/strong><\/p>\n\n\n\n<p>A Pyraminx advanced method \u91d1\u5b57\u5854\u9ad8\u7ea7\u73a9\u6cd5<\/p>\n\n\n\n<p><strong>2GLL (2-Generator Last\nLayer) R,U<\/strong><strong>\u6d41\u8fd8\u539f\u9876\u5c42<\/strong><strong><\/strong><\/p>\n\n\n\n<p>Subset of ZBLL after solving corner permutation<\/p>\n\n\n\n<p>\u89d2\u5757\u6392\u5217\u5df2\u8fd8\u539f\u7684ZBLL\u5b50\u96c6<\/p>\n\n\n\n<p><strong>3-Style <\/strong><strong>\u4e09\u5faa\u73af\u6cd5\uff08\u5f73\u4e8d\u6cd5\uff09<\/strong><strong><\/strong><\/p>\n\n\n\n<p>An advanced BLD method using 3-cycle \u91c7\u7528\u4e09\u5faa\u73af\u7684\u76f2\u62e7\u9ad8\u7ea7\u73a9\u6cd5<\/p>\n\n\n\n<p><strong>A<\/strong><\/p>\n\n\n\n<p><strong>ABmCnE (All But m Corners,\nn Edges)<\/strong><\/p>\n\n\n\n<p>All pieces but m corners and n edges are solved.<\/p>\n\n\n\n<p><strong>Advanced Method <\/strong><strong>\u9ad8\u7ea7\u65b9\u6cd5<\/strong><strong><\/strong><\/p>\n\n\n\n<p><strong>Adj (Adjacent) <\/strong><strong>\u90bb\uff08\u76f8\u90bb\u7684\uff09<\/strong><strong><\/strong><\/p>\n\n\n\n<p><strong>AfR (African Record\/Rank) <\/strong><strong>\u975e\u6d32\u7eaa\u5f55<\/strong><strong>\/<\/strong><strong>\u6392\u540d<\/strong><strong><\/strong><\/p>\n\n\n\n<p><strong>Alg (Algorithm) <\/strong><strong>\u516c\u5f0f<\/strong><strong><\/strong><\/p>\n\n\n\n<p>A sequence of moves designed to achieve a particular\noutcome on a puzzle<\/p>\n\n\n\n<p>\u8ba9\u9b54\u65b9\u5230\u8fbe\u7279\u5b9a\u72b6\u6001\u7684\u8f6c\u52a8\u5e8f\u5217<\/p>\n\n\n\n<p><strong>Align <\/strong><strong>\u5bf9\u9f50<\/strong><strong><\/strong><\/p>\n\n\n\n<p><strong>Alternative Algorithm <\/strong><strong>\u53ef\u9009\u516c\u5f0f<\/strong><strong><\/strong><\/p>\n\n\n\n<p><strong>ALL (All Last Layer)<\/strong><\/p>\n\n\n\n<p>See also &#8220;1LLL&#8221;.<\/p>\n\n\n\n<p><strong>Anti-Twist <\/strong><strong>\u9632\u8f6c\u89d2<\/strong><strong><\/strong><\/p>\n\n\n\n<p><strong>AoX (Average of X) X<\/strong><strong>\u6b21\u53bb\u5c3e\u5e73\u5747<\/strong><strong><\/strong><\/p>\n\n\n\n<p>In an AoX, the best and worst times in an average are\nplaced in brackets. Example: (5.43) 4.32 3.21 2.10 (1.00). \u7528\u5706\u62ec\u53f7\u5c06\u6700\u597d\u548c\u6700\u574f\u7684\u65f6\u95f4\u62ec\u8d77\u6765\u3002\u4f8b\u5982\uff1a(5.43) 4.32 3.21 2.10 (1.00)\u3002<\/p>\n\n\n\n<p><strong>AS (Anti-Sune) <\/strong><strong>\u53cd\u5c0f\u9c7c<\/strong><strong><\/strong><\/p>\n\n\n\n<p>The inverse of the Sune algorithm which re-orients 3\ncorners CCW<\/p>\n\n\n\n<p>\u5c0f\u9c7c\u7684\u9006\u516c\u5f0f\uff0c\u8fd8\u539f\u4e09\u4e2a\u9700\u8981\u9006\u65f6\u9488\u7ffb\u8f6c\u7684\u89d2\u5757\u7684\u671d\u5411<\/p>\n\n\n\n<p><strong>AsR (Asian Record\/Rank) <\/strong><strong>\u4e9a\u6d32\u7eaa\u5f55<\/strong><strong>\/<\/strong><strong>\u6392\u540d<\/strong><strong><\/strong><\/p>\n\n\n\n<p><strong>Assemble <\/strong><strong>\u7ec4\u88c5<\/strong><strong><\/strong><\/p>\n\n\n\n<p><strong>AUF (Adjust U Face) <\/strong><strong>\u7528<\/strong><strong>U<\/strong><strong>\u8c03\u6574\u9876\u5c42<\/strong><strong><\/strong><\/p>\n\n\n\n<p>This is a move generally performed before or after an\nalgorithm to align the U face to a desired position. It could either be U, U&#8217;,\nor U2. \u662f\u5728\u505a\u8fd8\u539f\u516c\u5f0f\u524d\u6216\u540e\u7684\u8c03\u6574\u3002\u53ef\u4ee5\u662fU\uff0cU&#8217;\u6216U2\u3002<\/p>\n\n\n\n<p><strong>Avg (Average) <\/strong><strong>\u53bb\u5c3e\u5e73\u5747<\/strong><strong><\/strong><\/p>\n\n\n\n<p>The average result of counting solves \u8ba1\u5165\u6210\u7ee9\u7684\u5e73\u5747\u503c<\/p>\n\n\n\n<p><strong>Axes <\/strong><strong>\u8f74\uff08\u590d\u6570\uff09<\/strong><strong><\/strong><\/p>\n\n\n\n<p>A plural of axis<\/p>\n\n\n\n<p><strong>Axis <\/strong><strong>\u8f74<\/strong><strong><\/strong><\/p>\n\n\n\n<p><strong>B<\/strong><\/p>\n\n\n\n<p><strong>Back Slash <\/strong><strong>\u53cd\u659c\u6760<\/strong><strong><\/strong><\/p>\n\n\n\n<p><strong>Bandaged puzzle <\/strong><strong>\u6346\u7ed1\u9b54\u65b9<\/strong><strong><\/strong><\/p>\n\n\n\n<p>A twisty puzzle that has cubies that have been combined\ntogether, generally restricting certain moves that would have previously been\npossible had said puzzle not been bandaged. An example of a bandaged puzzle is\na Rubik&#8217;s cube with an edge bandaged with a corner.<\/p>\n\n\n\n<p><strong>See Also<\/strong><\/p>\n\n\n\n<p><strong>Basic Insert <\/strong><strong>\u6807\u6001<\/strong><strong>F2L<\/strong><\/p>\n\n\n\n<p><strong>Beginner Method <\/strong><strong>\u5165\u95e8\u73a9\u6cd5<\/strong><strong><\/strong><\/p>\n\n\n\n<p>Method designed for beginners, which has few algorithms but\nmany steps<\/p>\n\n\n\n<p>\u4e3a\u521d\u5b66\u8005\u8bbe\u8ba1\u7684\u65b9\u6cd5\uff0c\u516c\u5f0f\u5c11\u4f46\u6b65\u9aa4\u591a<\/p>\n\n\n\n<p><strong>Bell<\/strong><\/p>\n\n\n\n<p>A Pyraminx advanced method \u91d1\u5b57\u5854\u9ad8\u7ea7\u73a9\u6cd5<\/p>\n\n\n\n<p><strong>Big Cube <\/strong><strong>\u9ad8\u9636\u9b54\u65b9<\/strong><strong><\/strong><\/p>\n\n\n\n<p>NxNxN cube (N&gt;3)\u4e09\u9636\u4ee5\u4e0a\u7684\u6b63\u9636\u9b54\u65b9<strong><\/strong><\/p>\n\n\n\n<p><strong>Blank Cube<\/strong><\/p>\n\n\n\n<p>Cube without sticker \u672a\u4e0a\u8d34\u7eb8\u7684\u9b54\u65b9<\/p>\n\n\n\n<p><strong>BLD (Blindfolded) <\/strong><strong>\u76f2\u62e7<\/strong><strong><\/strong><\/p>\n\n\n\n<p>Solving cubes blindfolded<\/p>\n\n\n\n<p><strong>Blindfold <\/strong><strong>\u773c\u7f69<\/strong><\/p>\n\n\n\n<p><strong>Blindsolving<\/strong><\/p>\n\n\n\n<p>See also &#8220;BLD&#8221;.<\/p>\n\n\n\n<p><strong>BLE (Brooks&#8217; Last Edge)\n[27 cases]<\/strong><\/p>\n\n\n\n<p>Inserting an edge into last F2L slot and orient LL corners \u63d2\u5165\u6700\u540e\u4e00\u7ec4F2L\u7684\u68f1\u5757\u7684\u540c\u65f6\u5b8c\u6210\u9876\u5c42\u89d2\u5757\u671d\u5411<\/p>\n\n\n\n<p><strong>Block <\/strong><strong>\u533a\u5757<\/strong><strong><\/strong><\/p>\n\n\n\n<p><strong>Blockbuilding <\/strong><strong>\u5757\u6784\u9020<\/strong><strong><\/strong><\/p>\n\n\n\n<p>Inuitively solving blocks of pieces around the cube, in\ncontrast to algorithmic speedcubing approaches<\/p>\n\n\n\n<p>\u51ed\u76f4\u89c9\u8fd8\u539f\u6574\u56e2\u7684\u5757\uff0c\u4e0e\u516c\u5f0f\u5316\u7684\u901f\u62e7\u65b9\u6cd5\u4f5c\u5bf9\u6bd4<\/p>\n\n\n\n<p><strong>BOY (Blue-Orange-Yellow)<\/strong><\/p>\n\n\n\n<p>Western Color Scheme \u897f\u65b9\u914d\u8272<\/p>\n\n\n\n<p><strong>Buffer <\/strong><strong>\u7f13\u51b2\u5757<\/strong><strong><\/strong><\/p>\n\n\n\n<p>Some fixed sticker used in BLD \u76f2\u62e7\u4e2d\u67d0\u4e2a\u56fa\u5b9a\u8d34\u7eb8\n<\/p>\n\n\n\n<p><strong>Bumpless <\/strong><strong>\u5c11\u5361\u632b\u7684<\/strong><strong><\/strong><\/p>\n\n\n\n<p><strong>BYO (Blue-Yellow-Orange)<\/strong><\/p>\n\n\n\n<p>Japanese Color Scheme \u65e5\u672c\u914d\u8272<\/p>\n\n\n\n<p><strong>C<\/strong><\/p>\n\n\n\n<p><strong>Cancel Moves <\/strong><strong>\u6d88\u6b65<\/strong><strong><\/strong><\/p>\n\n\n\n<p><strong>Cap <\/strong><strong>\u76d6\u5b50<\/strong><strong><\/strong><\/p>\n\n\n\n<p><strong>Case <\/strong><strong>\u60c5\u51b5<\/strong><strong><\/strong><\/p>\n\n\n\n<p><strong>CCW (Counterclockwise) <\/strong><strong>\u9006\u65f6\u9488<\/strong><strong><\/strong><\/p>\n\n\n\n<p><strong>Center <\/strong><strong>\u4e2d\u5fc3\u5757<\/strong><strong><\/strong><\/p>\n\n\n\n<p>The middle piece on each side of 3&#215;3. For big cube, it\nrefers to the pieces with only one color. <\/p>\n\n\n\n<p>\u4e09\u9636\u9b54\u65b9\u4e2d\u5fc3\u7684\u5757\u3002\u5bf9\u9ad8\u9636\u9b54\u65b9\uff0c\u6307\u53ea\u542b\u4e00\u4e2a\u989c\u8272\u7684\u5757\u3002<\/p>\n\n\n\n<p><strong>CFCE(Cross+F2L+CLL+ELL)<\/strong><\/p>\n\n\n\n<p><strong>CFOP (Cross-F2L-OLL-PLL) <\/strong><strong>\uff08\u5341\u5b57<\/strong><strong>\n\u2013 <\/strong><strong>\u524d\u4e24\u5c42<\/strong><strong> &#8211; <\/strong><strong>\u9876\u5c42\u6392\u5217<\/strong><strong> &#8211; <\/strong><strong>\u9876\u5c42\u671d\u5411\uff09<\/strong><strong><\/strong><\/p>\n\n\n\n<p>CFOP, the most commonly used speedsolving method for 3&#215;3,\nwas first developed in the early 1980s combining innovations by a number of\ncubers. Jessica Fridrich popularized it by publishing it online in 1997. \u6700\u4e3b\u6d41\u7684\u4e09\u9636\u9b54\u65b9\u901f\u62e7\u65b9\u6cd5<\/p>\n\n\n\n<p><strong>Checker <\/strong><strong>\u68cb\u76d8<\/strong><strong><\/strong><\/p>\n\n\n\n<p><strong>Cleaning <\/strong><strong>\u6e05\u6d01<\/strong><strong><\/strong><\/p>\n\n\n\n<p><strong>CLL (Corners of Last\nLayer)<\/strong><\/p>\n\n\n\n<p>Solving last layer corners [42 cases] \u8fd8\u539f\u9876\u5c42\u89d2\u5757<\/p>\n\n\n\n<p><strong>CLS (Corner Last Slot)\n[104 cases]<\/strong><\/p>\n\n\n\n<p>Solving the last F2L corner and orienting LL corners,\nassuming LL edges are oriented<\/p>\n\n\n\n<p>\u9876\u5c42\u6709\u68f1\u5341\u5b57\u7684\u60c5\u51b5\u4e0b\uff0c\u63d2\u5165\u6700\u540e\u4e00\u7ec4F2L\u7684\u89d2\u5757\u7684\u540c\u65f6\u8fd8\u539f\u9876\u5c42\u89d2\u5757\u671d\u5411<\/p>\n\n\n\n<p><strong>CLSCP (Corner Last Slot\nand Corner Permutation)<\/strong><\/p>\n\n\n\n<p>Solving the last F2L corner and LL corners, assuming LL\nedges are oriented<\/p>\n\n\n\n<p>\u9876\u5c42\u6709\u68f1\u5341\u5b57\u7684\u60c5\u51b5\u4e0b\uff0c\u63d2\u5165\u6700\u540e\u4e00\u7ec4F2L\u7684\u89d2\u5757\u7684\u540c\u65f6\u8fd8\u539f\u9876\u5c42\u89d2\u5757<\/p>\n\n\n\n<p><strong>CMLL (Corners Orientation\nand Permutation of LL Ignoring M-Slice)<\/strong><\/p>\n\n\n\n<p>A step in intermediate Roux method<\/p>\n\n\n\n<p><strong>CN (Color Neutrality) <\/strong><strong>\u989c\u8272\u4e2d\u7acb<\/strong><strong><\/strong><\/p>\n\n\n\n<p>The ability to start a puzzle on any color \u80fd\u4ece\u4efb\u610f\u989c\u8272\u5f00\u59cb\u8fd8\u539f\u9b54\u65b9\u7684\u80fd\u529b<\/p>\n\n\n\n<p><strong>CO (Corner Orientation) <\/strong><strong>\u7ffb\u89d2\uff08\u89d2\u5757\u671d\u5411\uff09<\/strong><strong><\/strong><\/p>\n\n\n\n<p><strong>COLL (Corners and\nOrientation of Last Layer) [42 cases]<\/strong><\/p>\n\n\n\n<p>Solving last layer corners while preserving the last layer\nedge orientation <\/p>\n\n\n\n<p>\u5728\u4e0d\u7834\u574f\u9876\u5c42\u68f1\u5757\u671d\u5411\u7684\u60c5\u51b5\u4e0b\uff0c\u8fd8\u539f\u9876\u5c42\u89d2\u5757<\/p>\n\n\n\n<p><strong>Color <\/strong><strong>\u989c\u8272<\/strong><strong><\/strong><\/p>\n\n\n\n<p>\u5341\u516d\u8fdb\u5236\u8868\u793a\u7684\u7f51\u9875\u989c\u8272\nWeb color in hexadecimal\nformat: \u767d white\n#FFFFFF; \u7ea2 red #EE0000;\n\u7eff green #00D800;\n\u84dd blue\n#0000F2; \u6a59 orange\n#FFA100; \u9ec4 yellow\n#FEFE00; \u6df1\u7070\u80cc\u666f dark\ngrey background #404040; \u7070 grey #808080; \u8089 flesh #EEE8AA; \u6df1\u7eff dark green #1E8F57; \u6d45\u84dd\nblue #ADD8E6. <\/p>\n\n\n\n<p>For example, consider the color where the red\/green\/blue\nvalues are decimal numbers: red=36, green=104, blue=160 (a grayish-blue color).\nThe decimal numbers 36, 104 and 160 are equivalent to the hexadecimal numbers\n24, 68 and A0 respectively. The hex triplet is obtained by concatenating the\nsix hexadecimal digits together, 2468A0 in this example.<\/p>\n\n\n\n<p><strong>Color Scheme <\/strong><strong>\u914d\u8272\u65b9\u6848<\/strong><strong><\/strong><\/p>\n\n\n\n<p><strong>Column <\/strong><strong>\u5217<\/strong><strong><\/strong><\/p>\n\n\n\n<p><strong>Comm (Commutator) <\/strong><strong>\u4ea4\u6362\u5b50\uff0c\u8f6c\u6362\u673a<\/strong><strong><\/strong><\/p>\n\n\n\n<p>[A, B] = A B A&#8217; B&#8217;. Example: (R&#8217; D&#8217; R) (U) (R&#8217; D R) (U&#8217;).<\/p>\n\n\n\n<p><strong>Comp (Competition) <\/strong><strong>\u6bd4\u8d5b<\/strong><strong><\/strong><\/p>\n\n\n\n<p><a><strong>Conj\n(Conjugate) <\/strong><\/a><strong>\u5171\u8f6d\u5b50<\/strong><strong><\/strong><\/p>\n\n\n\n<p>A: B = [A: B] = A B A&#8217;. Example: (R U2 R&#8217;) (R&#8217; F R F&#8217;) (R\nU2 R&#8217;).<\/p>\n\n\n\n<p><strong>Connected F2L <\/strong><strong>\u5df2\u914d\u5bf9\u7684<\/strong><strong>F2L<\/strong><\/p>\n\n\n\n<p>A F2L pair that can be solved alone with R U&#8217; R&#8217; or L&#8217; U L \u8fd8\u539f\u516c\u5f0f\u4e3aR\nU&#8217; R&#8217; \u6216\nL&#8217; U L\u7684\u4e00\u7ec4F2L<\/p>\n\n\n\n<p><strong>Contact Surface <\/strong><strong>\u63a5\u89e6\u9762<\/strong><strong><\/strong><\/p>\n\n\n\n<p><strong>Corner <\/strong><strong>\u89d2\u5757<\/strong><strong><\/strong><\/p>\n\n\n\n<p>Pieces with three different colors for NxNxN cubes \u542b\u4e09\u79cd\u989c\u8272\u7684\u5757<\/p>\n\n\n\n<p><strong>Corner Cutting <\/strong><strong>\u5bb9\u9519<\/strong><strong><\/strong><\/p>\n\n\n\n<p>When cube is not fully aligned, one can still turn it.\nThere are 2 types: Regular corner cutting and reverse corner cutting. \u5f53\u9b54\u65b9\u6ca1\u6709\u5bf9\u9f50\u65f6\uff0c\u4ecd\u80fd\u8f6c\u52a8\u9b54\u65b9\u3002\u6709\u4e24\u79cd\u7c7b\u578b\uff1a\u6b63\u5bb9\u9519\u548c\u9006\u5bb9\u9519\u3002<\/p>\n\n\n\n<p><strong>Corner Twists <\/strong><strong>\u8f6c\u89d2<\/strong><strong><\/strong><\/p>\n\n\n\n<p>The pieces of speedcubes need to move easily. Because of\nthis sometimes corners can twist in their place. This can occur with very\nrounded corners as well as cubes on very loose tensions. A puzzle cannot be\nsolved when a single corner twists in its place. It must be corrected before\nthe solve can be finished.<\/p>\n\n\n\n<p><strong>Counting Solves <\/strong><strong>\u8ba1\u5165\u6210\u7ee9<\/strong><strong><\/strong><\/p>\n\n\n\n<p>A set of consecutive solves excluding best and worst solves<\/p>\n\n\n\n<p>\u53bb\u6389\u4e86\u6700\u597d\u548c\u6700\u574f\u7684\u6210\u7ee9\u7684\u4e00\u7ec4\u8fde\u7eed\u7684\u8fd8\u539f<\/p>\n\n\n\n<p><strong>CP (Corner Permutation) <\/strong><strong>\u89d2\u5e8f\uff08\u89d2\u5757\u6392\u5217\uff09<\/strong><strong><\/strong><\/p>\n\n\n\n<p><strong>CR (Continental Record) <\/strong><strong>\u6d32\u7eaa\u5f55<\/strong><strong><\/strong><\/p>\n\n\n\n<p><strong>Cross <\/strong><strong>\u5341\u5b57<\/strong><strong><\/strong><\/p>\n\n\n\n<p>Solving 4 edge pieces around a center piece \u8fd8\u539f\u56f4\u7ed5\u67d0\u4e2a\u4e2d\u5fc3\u5757\u7684\u56db\u4e2a\u68f1\u5757<\/p>\n\n\n\n<p><strong>CS (Cubeshape) <\/strong><strong>\u590d\u5f62<\/strong><strong><\/strong><\/p>\n\n\n\n<p><strong>CSP (Cubeshape Parity) <\/strong><strong>\u590d\u5f62\u5947\u5076<\/strong><strong><\/strong><\/p>\n\n\n\n<p>See page &#8220;SQ-1 CSP Algorithms&#8221;.<\/p>\n\n\n\n<p><strong>Cube <\/strong><strong>\u9b54\u65b9<\/strong><strong><\/strong><\/p>\n\n\n\n<p>See also &#8220;Puzzle&#8221;.<\/p>\n\n\n\n<p><strong>Cube Cover <\/strong><strong>\u9b54\u65b9\u906e\u7f69<\/strong><strong><\/strong><\/p>\n\n\n\n<p><strong>Puzzle Defect <\/strong><strong>\u9b54\u65b9\u6545\u969c<\/strong><strong><\/strong><\/p>\n\n\n\n<p><strong>Cube Rotation <\/strong><strong>\u6574\u4f53\u65cb\u8f6c\u9b54\u65b9<\/strong><strong><\/strong><\/p>\n\n\n\n<p>Rotating the cube in place without turning any side. The\nthree rotational axes used in cube notation are x, y and z. \u5728\u4e0d\u8f6c\u52a8\u4efb\u4f55\u9762\u7684\u60c5\u51b5\u4e0b\u6574\u4f53\u65cb\u8f6c\u9b54\u65b9\u3002\u4e09\u4e2a\u6b63\u4ea4\u8f74\u5206\u522b\u8868\u793a\u4e3a x, y, z\u3002<\/p>\n\n\n\n<p><strong>Cuber <\/strong><strong>\u9b54\u53cb<\/strong><strong><\/strong><\/p>\n\n\n\n<p>Person who enjoy playing with cube or twisty puzzle \u559c\u6b22\u73a9\u9b54\u65b9\u7684\u4eba<\/p>\n\n\n\n<p><strong>Cubeshape <\/strong><strong>\u590d\u5f62<\/strong><strong><\/strong><\/p>\n\n\n\n<p><strong>Cubie<\/strong><\/p>\n\n\n\n<p>Solvable piece on an NxNxN puzzle \u6b63\u9636\u9b54\u65b9\u4e2d\u80fd\u8fd8\u539f\u7684\u5757<\/p>\n\n\n\n<p><strong>Cuboid <\/strong><strong>\u4e0d\u7b49\u9636\u9b54\u65b9<\/strong><strong><\/strong><\/p>\n\n\n\n<p>LxMxN cube LxMxN \u9b54\u65b9<\/p>\n\n\n\n<p><strong>CW (Clockwise) <\/strong><strong>\u987a\u65f6\u9488<\/strong><strong><\/strong><\/p>\n\n\n\n<p><strong>CxLL (Corners Last Layer)<\/strong><\/p>\n\n\n\n<p>A group of methods that solve LL corners, which contains\nCOLL, CLL, CMLL<\/p>\n\n\n\n<p>\u8fd8\u539f\u9876\u5c42\u89d2\u5757\u7684\u7cfb\u5217\u65b9\u6cd5\uff0c\u4f8b\u5982COLL,\nCLL, CMLL<\/p>\n\n\n\n<p><strong>Cycle <\/strong><strong>\u5faa\u73af\uff0c\u8f6e\u6362<\/strong><strong><\/strong><\/p>\n\n\n\n<p><strong>CZZ (Cross+ZBF2L+ZBLL)<\/strong><\/p>\n\n\n\n<p><strong>D<\/strong><\/p>\n\n\n\n<p><strong>DEC \u2013 (Double Extended\nCross) <\/strong><strong>\u53cc\u91cd\u62d3\u5c55\u5341\u5b57<\/strong><strong><\/strong><\/p>\n\n\n\n<p>See also &#8220;XXcross&#8221;.<\/p>\n\n\n\n<p><strong>Diag (Diagonal) <\/strong><strong>\u5bf9\u89d2\u4e0a\uff08\u5bf9\u89d2\u7ebf\u4e0a\u7684\uff09<\/strong><strong>\n<\/strong><strong><\/strong><\/p>\n\n\n\n<p><strong>Disassemble <\/strong><strong>\u62c6<\/strong><strong><\/strong><\/p>\n\n\n\n<p><strong>DNF (Did Not Finish) <\/strong><strong>\u672a\u5b8c\u6210<\/strong><strong><\/strong><\/p>\n\n\n\n<p><strong>DNS (Did Not Start) <\/strong><strong>\u653e\u5f03\uff08\u672a\u5f00\u59cb\uff09<\/strong><strong><\/strong><\/p>\n\n\n\n<p><strong>Domino Cube <\/strong><strong>\u591a\u7c73\u8bfa\u9b54\u65b9<\/strong><strong><\/strong><\/p>\n\n\n\n<p>2x3x3 Cube 2x3x3\u9b54\u65b9<\/p>\n\n\n\n<p><strong>Domino Reduction <\/strong><strong>\u591a\u7c73\u8bfa\u964d\u7fa4<\/strong><strong><\/strong><\/p>\n\n\n\n<p>Reduce the cube state to the state generated by {U, D, R2,\nL2, F2, B2}.<\/p>\n\n\n\n<p><strong>Double Flick <\/strong><strong>\u8fde\u62e8<\/strong><strong><\/strong><\/p>\n\n\n\n<p><strong>E<\/strong><\/p>\n\n\n\n<p><strong>EC (Extended Cross)<\/strong><\/p>\n\n\n\n<p>See also &#8220;Xcross&#8221;.<\/p>\n\n\n\n<p><strong>Edge <\/strong><strong>\u68f1\u5757<\/strong><strong><\/strong><\/p>\n\n\n\n<p>Pieces with two different colors \u542b\u4e24\u79cd\u989c\u8272\u7684\u5757<\/p>\n\n\n\n<p><strong>Edge Control <\/strong><strong>\u63a7\u68f1<\/strong><strong><\/strong><\/p>\n\n\n\n<p>Intentionally orienting some last layer edges while solving\nF2L \u505aF2L\u65f6\u6709\u610f\u8bc6\u5730\u8fd8\u539f\u9876\u5c42\u4e00\u4e9b\u68f1\u5757\u7684\u671d\u5411<\/p>\n\n\n\n<p><strong>Edge Flip <\/strong><strong>\u7ffb\u68f1<\/strong><strong><\/strong><\/p>\n\n\n\n<p><strong>Edge Parity <\/strong><strong>\u68f1\u7279<\/strong><strong><\/strong><\/p>\n\n\n\n<p><strong>Efficient <\/strong><strong>\u9ad8\u6548\u7684<\/strong><strong><\/strong><\/p>\n\n\n\n<p><strong>EG (Erik-Gunnar)<\/strong><\/p>\n\n\n\n<p>2&#215;2 advanced method that solving one face, and then finish\nthe entire cube in one algorithm. EG includes CLL, EG-1, EG-2. \u4e8c\u9636\u9ad8\u7ea7\u65b9\u6cd5\uff0c\u5148\u8fd8\u539f\u4e00\u9762\uff0c\u518d\u4e00\u6b21\u6027\u8fd8\u539f\u6574\u4e2a\u9b54\u65b9\u3002<\/p>\n\n\n\n<p><strong>Elasticity <\/strong><strong>\u5f39\u529b<\/strong><strong><\/strong><\/p>\n\n\n\n<p><strong>ELL (Edges of LL) <\/strong><strong>\u8fd8\u539f\u9876\u5c42\u68f1\u5757<\/strong><strong><\/strong><\/p>\n\n\n\n<p><strong>EO (Edge Orientation) <\/strong><strong>\u7ffb\u68f1\uff08\u68f1\u5757\u671d\u5411\uff09<\/strong><strong><\/strong><\/p>\n\n\n\n<p><strong>EOLR (Edge Orientation\nLeft &amp; Right)<\/strong><\/p>\n\n\n\n<p>A step in advanced Roux method \u9ad8\u7ea7\u6865\u5f0f\u73a9\u6cd5\u4e2d\u7684\u4e00\u4e2a\u6b65\u9aa4<\/p>\n\n\n\n<p><strong>EOLS (Edge Orientation\nLast Slot)<\/strong><\/p>\n\n\n\n<p>Solving the last F2L pair and orienting LL edges \u8fd8\u539f\u6700\u540e\u4e00\u7ec4F2L\u548c\u9876\u5c42\u68f1\u5757\u671d\u5411<\/p>\n\n\n\n<p><strong>EP (Edge Permutation) <\/strong><strong>\u68f1\u5e8f\uff08\u68f1\u5757\u6392\u5217\uff09<\/strong><strong><\/strong><\/p>\n\n\n\n<p><strong>Equator <\/strong><strong>\u8d64\u9053<\/strong><strong><\/strong><\/p>\n\n\n\n<p>Middle layer on SQ1 SQ1\u7684\u4e2d\u5c42<\/p>\n\n\n\n<p><strong>ER (European Record\/Rank) <\/strong><strong>\u6b27\u6d32\u7eaa\u5f55<\/strong><strong>\/<\/strong><strong>\u6392\u540d<\/strong><strong><\/strong><\/p>\n\n\n\n<p><strong>ETM (Execution Turn\nMetric)<\/strong><\/p>\n\n\n\n<p>A metric for 3&#215;3 where any perceived movement counts as a\nturn \u4efb\u610f\u5355\u4e2a\u5b9e\u9645\u64cd\u4f5c\u8ba1\u6570\u4e3a1\u7684\u5ea6\u91cf\u5236<\/p>\n\n\n\n<p><strong>Execution <\/strong><strong>\u6267\u884c<\/strong><strong><\/strong><\/p>\n\n\n\n<p><strong>exPLL (PLL Execution) PLL<\/strong><strong>\u8fde\u62e7<\/strong><strong><\/strong><\/p>\n\n\n\n<p><strong>F<\/strong><\/p>\n\n\n\n<p><strong>F2L (First Two Layers) <\/strong><strong>\u8fd8\u539f\u524d\u4e24\u5c42<\/strong><strong><\/strong><\/p>\n\n\n\n<p><strong>Face <\/strong><strong>\u9762<\/strong><strong><\/strong><\/p>\n\n\n\n<p>A single surface \u4e00\u4e2a\u5355\u72ec\u7684\u8868\u9762<\/p>\n\n\n\n<p><strong>Facet <\/strong><strong>\u8d34\u7247<\/strong><strong><\/strong><\/p>\n\n\n\n<p>Surface on a piece <strong>\u5757\u4e0a\u7684\u9762<\/strong><\/p>\n\n\n\n<p><strong>Factory Solves<\/strong><\/p>\n\n\n\n<p>It involves a scrambled cube for every solver (or sometimes\njust one cube between solvers), and after each step of the CFOP method, the\ncube is passed to the next person in the line.<\/p>\n\n\n\n<p>\u591a\u4eba\u6309\u6b65\u9aa4\u5171\u540c\u8fd8\u539f\u4e00\u4e2a\u9b54\u65b9\u3002<\/p>\n\n\n\n<p><strong>Fat Sune <\/strong><strong>\u80d6\u5c0f\u9c7c<\/strong><strong><\/strong><\/p>\n\n\n\n<p>r U R&#8217; U R U2 r&#8217;<\/p>\n\n\n\n<p><strong>Finger Tricks <\/strong><strong>\u6307\u6cd5<\/strong><strong><\/strong><\/p>\n\n\n\n<p>Skillful acts for fingers to execute algorithms very fast \u6709\u6280\u5de7\u7684\u6307\u6cd5\u80fd\u8ba9\u516c\u5f0f\u6267\u884c\u5f97\u5f88\u5feb<\/p>\n\n\n\n<p><strong>FL (First Layer) <\/strong><strong>\u5e95\u5c42<\/strong><strong><\/strong><\/p>\n\n\n\n<p><strong>Flagship <\/strong><strong>\u65d7\u8230<\/strong><strong><\/strong><\/p>\n\n\n\n<p><strong>Flick <\/strong><strong>\u62e8<\/strong><strong><\/strong><\/p>\n\n\n\n<p><strong>Flip <\/strong><strong>\u7ffb\u8f6c<\/strong><strong><\/strong><\/p>\n\n\n\n<p><strong>Flipped\n<\/strong><strong>\u7ffb\u8f6c\u7684<\/strong><strong><\/strong><\/p>\n\n\n\n<p>See also &#8220;Misoriented&#8221;.<\/p>\n\n\n\n<p><strong>Floppy <\/strong><strong>\u5355\u5c42\u9b54\u65b9<\/strong><strong><\/strong><\/p>\n\n\n\n<p>1xMxN Cuboid 1xMxN\u7684\u957f\u65b9\u4f53\u9b54\u65b9<\/p>\n\n\n\n<p><strong>FMC (Fewest Moves\nChallenge) <\/strong><strong>\u6700\u5c11\u6b65\u6311\u6218<\/strong><strong><\/strong><\/p>\n\n\n\n<p><strong>FnC (First n Centers) <\/strong><strong>\u524d<\/strong><strong>n<\/strong><strong>\u4e2d\u5fc3<\/strong><strong><\/strong><\/p>\n\n\n\n<p><strong>FnE (First n Edges) <\/strong><strong>\u524d<\/strong><strong>n<\/strong><strong>\u68f1<\/strong><strong><\/strong><\/p>\n\n\n\n<p><strong>Forward Slash <\/strong><strong>\u659c\u6760<\/strong><strong><\/strong><\/p>\n\n\n\n<p><strong>Free Slot<\/strong><\/p>\n\n\n\n<p>See also &#8220;Open Slot&#8221;.<\/p>\n\n\n\n<p><strong>Fridrich Method<\/strong><\/p>\n\n\n\n<p>See also &#8220;CFOP&#8221;.<\/p>\n\n\n\n<p><strong>Full-Bright <\/strong><strong>\u5168\u4eae<\/strong><strong><\/strong><\/p>\n\n\n\n<p>Color type of stickers \u8d34\u7eb8\u7684\u989c\u8272\u79cd\u7c7b<\/p>\n\n\n\n<p><strong>Full-Corner Cutting <\/strong><strong>\u5168\u5bb9\u9519<\/strong><strong><\/strong><\/p>\n\n\n\n<p><strong>Full Step <\/strong><strong>\u65e0\u8df3<\/strong><strong><\/strong><\/p>\n\n\n\n<p>One did not skip any step during solving \u8fd8\u539f\u65f6\u6ca1\u6709\u8df3\u8fc7\u4efb\u4f55\u6b65\u9aa4 <\/p>\n\n\n\n<p><strong>G<\/strong><\/p>\n\n\n\n<p><strong>Gear Cube <\/strong><strong>\u9f7f\u8f6e\u9b54\u65b9<\/strong><strong><\/strong><\/p>\n\n\n\n<p>The Gear cube (also known as the Caution cube) is a\ntwistable puzzle in the shape of a cube that is cut two times along each of\nthree axes, as a 3x3x3. Moreover, there are geared edges. That means the edges\ncan turn around themselves. <\/p>\n\n\n\n<p><strong>Grip <\/strong><strong>\u8d77\u624b\uff0c\u6293\u4f4f<\/strong><strong><\/strong><\/p>\n\n\n\n<p><strong>Group <\/strong><strong>\u7fa4<\/strong><strong><\/strong><\/p>\n\n\n\n<p>A mathematical structure. The set of all states of Rubik&#8217;s\ncube form a group. \u4e00\u79cd\u6570\u5b66\u7ed3\u6784\u3002\u4e09\u9636\u9b54\u65b9\u6240\u6709\u72b6\u6001\u7684\u96c6\u5408\u6784\u6210\u4e00\u4e2a\u7fa4\u3002<\/p>\n\n\n\n<p><strong>God&#8217;s Algorithm <\/strong><strong>\u4e0a\u5e1d\u516c\u5f0f<\/strong><strong><\/strong><\/p>\n\n\n\n<p>The optimal solution from a puzzle state to another state,\ncommonly the solved state<\/p>\n\n\n\n<p>\u9b54\u65b9\u4ece\u4e00\u4e2a\u72b6\u6001\u5230\u53e6\u4e00\u4e2a\u72b6\u6001\u7684\u6700\u4f18\u89e3\uff08\u6700\u5c11\u6b65\u89e3\uff09<\/p>\n\n\n\n<p><strong>God&#8217;s Number <\/strong><strong>\u4e0a\u5e1d\u4e4b\u6570<\/strong><strong><\/strong><\/p>\n\n\n\n<p><a>The diameter of the group of the puzzle\n(the furthest distance two states can be from each other)<\/a> <\/p>\n\n\n\n<p>\u9b54\u65b9\u7fa4\u76f4\u5f84\uff0c\u5373\u8fd8\u539f\u4e00\u4e2a\u4efb\u610f\u6253\u4e71\u7684\u9b54\u65b9\u6240\u9700\u8981\u7684\u6700\u5c11\u6b65\u6570<\/p>\n\n\n\n<p><strong>Guimond (Ga\u00e9tan Guimond) <\/strong><strong>\u8272\u5148\u6cd5\uff08\u5409\u8499\u5fb7\u6cd5\uff09<\/strong><strong><\/strong><\/p>\n\n\n\n<p>A 2&#215;2 method \u4e8c\u9636\u65b9\u6cd5<\/p>\n\n\n\n<p><strong>H<\/strong><\/p>\n\n\n\n<p><strong>Half-Bright <\/strong><strong>\u534a\u4eae<\/strong><strong><\/strong><\/p>\n\n\n\n<p>Color type of stickers \u8d34\u7eb8\u7684\u989c\u8272\u79cd\u7c7b<\/p>\n\n\n\n<p><strong>Half Turn<\/strong><\/p>\n\n\n\n<p>Any 180 degree turn \u4efb\u610f\u9762\u7684180\u00b0\u65cb\u8f6c<\/p>\n\n\n\n<p><strong>Handfeel <\/strong><strong>\u624b\u611f<\/strong><strong><\/strong><\/p>\n\n\n\n<p><strong>Hedge (Hedgeslammer) (F R&#8217;\nF&#8217; R)<\/strong><\/p>\n\n\n\n<p><strong>Headlight <\/strong><strong>\u5934\u706f<\/strong><strong><\/strong><\/p>\n\n\n\n<p>See also &#8220;light&#8221;.<\/p>\n\n\n\n<p><strong>HLS (Hessler Last Slot)<\/strong><\/p>\n\n\n\n<p>a 3x3x3 subset in which the last F2L pair that can be\nsolved alone with R U R&#8217; or L&#8217; U&#8217; L, and OLL are solved simultaneously<\/p>\n\n\n\n<p><strong>HTM (Half Turn Metric)<\/strong><\/p>\n\n\n\n<p>A metric for 3&#215;3 where any turn of any face, by any angle,\ncounts as 1 turn<\/p>\n\n\n\n<p>\u4efb\u610f\u9762\u7684\u4efb\u610f\u4e00\u6b21\u8f6c\u52a8\u8ba1\u6570\u4e3a\u4e00\u6b65\u7684\u5ea6\u91cf\u5236<\/p>\n\n\n\n<p><strong>Honeycomb <\/strong><strong>\u8702\u5de2<\/strong><strong><\/strong><\/p>\n\n\n\n<p><strong>I<\/strong><\/p>\n\n\n\n<p><strong>Inner Shell <\/strong><strong>\u5185\u58f3<\/strong><strong><\/strong><\/p>\n\n\n\n<p><strong>Insertion <\/strong><strong>\u63d2\u5165\uff0c\u5165\u69fd<\/strong><strong><\/strong><\/p>\n\n\n\n<p>In CFOP method, it refers to F2L. In BLD 3-Style method, it\nrefers to 3 moves that inserts the sticker outside of the interchange into one\nof the stickers in the interchange without disturbing the rest of the\ninterchange layer.<\/p>\n\n\n\n<p>In FMC, it is a technique. See also &#8220;Skeleton&#8221;.<\/p>\n\n\n\n<p><strong>Inspection <\/strong><strong>\u89c2\u5bdf<\/strong><strong><\/strong><\/p>\n\n\n\n<p>The time used to inspect the cube before starting a solve.\nIn WCA competitions, the maximum inspection time is 15 seconds. \u5728\u8fd8\u539f\u9b54\u65b9\u524d\u7684\u89c2\u5bdf\u65f6\u95f4\u3002WCA\n\u6bd4\u8d5b\u4e2d\u6700\u957f\u89c2\u5bdf\u65f6\u95f4\u4e3a15s.<\/p>\n\n\n\n<p><strong>Interchange <\/strong><strong>\u4ea4\u6362<\/strong><strong><\/strong><\/p>\n\n\n\n<p>A single move that moves one sticker into another sticker\u2019s\nspot without disturbing the 3rd sticker<\/p>\n\n\n\n<p><strong>Intermediate Method <\/strong><strong>\u8fdb\u9636\u65b9\u6cd5<\/strong><strong><\/strong><\/p>\n\n\n\n<p><strong>Inverse <\/strong><strong>\u9006\u5e8f<\/strong><strong><\/strong><\/p>\n\n\n\n<p>The inverse of A B C is C&#8217; B&#8217; A&#8217;. A B C\u7684\u9006\u5e8f\u662fC&#8217;\nB&#8217; A&#8217;\u3002<\/p>\n\n\n\n<p><strong>Guimond (Ga\u00e9tan Guimond) <\/strong><strong>\u8272\u5148\u6cd5<\/strong><strong><\/strong><\/p>\n\n\n\n<p>A 2&#215;2 intermediate method \u4e8c\u9636\u7684\u4e00\u79cd\u8fdb\u9636\u73a9\u6cd5<\/p>\n\n\n\n<p><strong>J<\/strong><\/p>\n\n\n\n<p><strong>Journey Method<\/strong><\/p>\n\n\n\n<p>See also &#8220;Method of Loci&#8221;.<\/p>\n\n\n\n<p><strong>K<\/strong><\/p>\n\n\n\n<p><strong>Keyhole F2L <\/strong><strong>\u7a7a\u7a74<\/strong><strong>F2L<\/strong><\/p>\n\n\n\n<p>A F2L technique \u4e00\u79cdF2L\u6280\u672f<\/p>\n\n\n\n<p><strong>KK (Kaleta-K\u0142osko)<\/strong><\/p>\n\n\n\n<p>A skewb advanced method \u659c\u8f6c\u7684\u4e00\u79cd\u9ad8\u7ea7\u73a9\u6cd5<\/p>\n\n\n\n<p><strong>L<\/strong><\/p>\n\n\n\n<p><strong>Layer <\/strong><strong>\u5c42<\/strong><strong><\/strong><\/p>\n\n\n\n<p>All pieces which make up one rotational side. \u67d0\u4e2a\u65cb\u8f6c\u9762\u4e0a\u6240\u6709\u7684\u5757\u7684\u96c6\u5408\u3002<\/p>\n\n\n\n<p><strong>LBL (Layer By Layer) <\/strong><strong>\u5c42\u5148\u6cd5<\/strong><strong><\/strong><\/p>\n\n\n\n<p><strong>LEG<\/strong><\/p>\n\n\n\n<p>EG1 case where bar is on DL \u68d2\u5728DL\u7684EG1\u60c5\u51b5<\/p>\n\n\n\n<p><strong>Letter <\/strong><strong>\u5b57\u6bcd<\/strong><strong><\/strong><\/p>\n\n\n\n<p>Notation of sticker \u8d34\u7eb8\u7684\u8868\u793a<\/p>\n\n\n\n<p><strong>Letter Pairs <\/strong><strong>\u5b57\u6bcd\u5bf9<\/strong><strong><\/strong><\/p>\n\n\n\n<p>Any single word\/sound\/name that has derived from\nassociating 2 letters<\/p>\n\n\n\n<p><strong>Letter Pair Images <\/strong><strong>\u5b57\u6bcd\u5bf9\u56fe\u50cf<\/strong><strong><\/strong><\/p>\n\n\n\n<p>Letter pair images are objects\/animals\/people\/adjectives\nthat can be easily visualised and are created by combining 2 letters. These\nimages can interact with each other and be placed along an imaginary\njourney\/route.<\/p>\n\n\n\n<p><strong>Lettering Scheme <\/strong><strong>\u7f16\u7801\u65b9\u6848<\/strong><strong><\/strong><\/p>\n\n\n\n<p>A very popular and efficient technique for attaining\nletters. An imaginary lettering scheme is placed on the cube, so each\nsticker\/position is assigned its own unique letter. The idea is to memorise the\nletters of the cycles that would be necessary to solve the cube. <\/p>\n\n\n\n<p><strong>LH (Left-handed) <\/strong><strong>\u5de6\u5355\uff08\u5de6\u624b\u5355\u624b\uff09<\/strong><strong><\/strong><\/p>\n\n\n\n<p><strong>Light<\/strong> <strong>\u706f<\/strong><\/p>\n\n\n\n<p>line except the middle dot \u9664\u53bb\u4e2d\u95f4\u70b9\u7684\u7ebf<strong><\/strong><\/p>\n\n\n\n<p><strong>LL (Last Layer) <\/strong><strong>\u9876\u5c42<\/strong><strong><\/strong><\/p>\n\n\n\n<p><strong>LL Skip OP <\/strong><strong>\u8fde\u8df3<\/strong><strong><\/strong><\/p>\n\n\n\n<p>OLL skip + PLL skip = 1\/15552<\/p>\n\n\n\n<p><strong>LnC (Last n Centers) <\/strong><strong>\u540e<\/strong><strong>n<\/strong><strong>\u4e2d\u5fc3<\/strong><strong><\/strong><\/p>\n\n\n\n<p><strong>LnE (Last n Edges) <\/strong><strong>\u540e<\/strong><strong>n<\/strong><strong>\u68f1<\/strong><strong><\/strong><\/p>\n\n\n\n<p><strong>Locked Clip <\/strong><strong>\u5361\u6263\u62fc\u63a5<\/strong><strong><\/strong><\/p>\n\n\n\n<p><strong>Loci <\/strong><strong>\u5730\u70b9<\/strong><strong><\/strong><\/p>\n\n\n\n<p>Multiple locations \u591a\u4e2a\u5730\u70b9<\/p>\n\n\n\n<p><strong>Lockup <\/strong><strong>\u5361\u4f4f<\/strong><strong><\/strong><\/p>\n\n\n\n<p><strong>Locus <\/strong><strong>\u5730\u70b9<\/strong><strong><\/strong><\/p>\n\n\n\n<p>Single location \u5355\u4e2a\u5730\u70b9<\/p>\n\n\n\n<p><strong>Lookahead <\/strong><strong>\u9884\u5224<\/strong><strong><\/strong><\/p>\n\n\n\n<p>Planning future stages while executing moves to solve the\npieces of the current stage<\/p>\n\n\n\n<p>\u6267\u884c\u5f53\u524d\u6b65\u9aa4\u65f6\u9884\u6d4b\u672a\u6765\u9b54\u65b9\u72b6\u6001<\/p>\n\n\n\n<p><strong>LS (Last Slot) <\/strong><strong>\u6700\u540e\u4e00\u7ec4<\/strong><strong>F2L<\/strong><\/p>\n\n\n\n<p><strong>LSE (Last Six Edge)<\/strong><\/p>\n\n\n\n<p>A step in advanced Roux method<\/p>\n\n\n\n<p><strong>LSLL (Last Slot and Last\nLayer) <\/strong><strong>\u6700\u540e\u4e00\u7ec4<\/strong><strong>F2L<\/strong><strong>\u548c\u9876\u5c42<\/strong><strong><\/strong><\/p>\n\n\n\n<p><strong>Lubricant (Lube) <\/strong><strong>\u6da6\u6ed1\u6cb9<\/strong><strong><\/strong><\/p>\n\n\n\n<p><strong>Lubrication <\/strong><strong>\u6da6\u6ed1<\/strong><strong><\/strong><\/p>\n\n\n\n<p><strong>Lucky Case <\/strong><strong>\u597d\u60c5\u51b5<\/strong><strong><\/strong><\/p>\n\n\n\n<p>Case that has easy step to execute during solving \u8fd8\u539f\u7684\u60c5\u51b5\u4e2d\u6709\u5bb9\u6613\u6267\u884c\u7684\u6b65\u9aa4<\/p>\n\n\n\n<p><strong>M<\/strong><\/p>\n\n\n\n<p><strong>M (Magnet) <\/strong><strong>\u78c1\u529b\u7248<\/strong><strong><\/strong><\/p>\n\n\n\n<p><strong>Magnetic Capsule <\/strong><strong>\u78c1\u529b\u8231<\/strong><strong><\/strong><\/p>\n\n\n\n<p><strong>Main (Main Cube) <\/strong><strong>\u4e3b\u529b\uff08\u4e3b\u529b\u9b54\u65b9\uff09<\/strong><strong><\/strong><\/p>\n\n\n\n<p><strong>Mean <\/strong><strong>\u5e73\u5747<\/strong><strong><\/strong><\/p>\n\n\n\n<p><strong>Method <\/strong><strong>\u73a9\u6cd5\uff0c\u65b9\u6cd5<\/strong><strong><\/strong><\/p>\n\n\n\n<p><strong>Memo (Memorization) <\/strong><strong>\u8bb0\u5fc6<\/strong><strong><\/strong><\/p>\n\n\n\n<p><strong>Memory Palaces <\/strong><strong>\u8bb0\u5fc6\u5bab\u6bbf<\/strong><strong><\/strong><\/p>\n\n\n\n<p>See also &#8220;Method of loci&#8221;.<\/p>\n\n\n\n<p><strong>Method of loci <\/strong><strong>\u5b9a\u6869\u8bb0\u5fc6\u6cd5<\/strong><strong><\/strong><\/p>\n\n\n\n<p>A method of memory enhancement which uses visualizations\nwith the use of spatial memory, familiar information about one&#8217;s environment,\nto quickly and efficiently recall information<\/p>\n\n\n\n<p><strong>Middle Layer <\/strong><strong>\u4e2d\u95f4\u5c42<\/strong><strong><\/strong><\/p>\n\n\n\n<p><strong>Midge <\/strong><strong>\u4e2d\u68f1<\/strong><strong><\/strong><\/p>\n\n\n\n<p><strong>Minx (Megaminx) <\/strong><strong>\u4e94\u9b54\u65b9<\/strong><strong><\/strong><\/p>\n\n\n\n<p><strong>Mirror <\/strong><strong>\u955c\u50cf<\/strong><strong><\/strong><\/p>\n\n\n\n<p><strong>Misalign <\/strong><strong>\u9519\u5f00<\/strong><strong><\/strong><\/p>\n\n\n\n<p><strong>Misoriented <\/strong><strong>\u8272\u5411\u9519\u8bef\u7684<\/strong><strong><\/strong><\/p>\n\n\n\n<p>Not oriented<\/p>\n\n\n\n<p><strong>Misslot <\/strong><strong>\u9519\u69fd<\/strong><strong><\/strong><\/p>\n\n\n\n<p>Different slot \u4e0d\u540c\u7684\u69fd<\/p>\n\n\n\n<p><strong>Mod (Modification) <\/strong><strong>\u6539\u9020<\/strong><strong><\/strong><\/p>\n\n\n\n<p>Any change to the puzzle (except turning) such as making a\nnew cube with an existing mechanism.<\/p>\n\n\n\n<p>\u9664\u4e86\u62e7\u4e4b\u5916\u7684\u5bf9\u9b54\u65b9\u7684\u4efb\u4f55\u6539\u52a8\uff0c\u4f8b\u5982\u5728\u539f\u6709\u673a\u5236\u7684\u57fa\u7840\u4e0a\u9020\u4e86\u4e00\u4e2a\u65b0\u7684\u9b54\u65b9 <\/p>\n\n\n\n<p><strong>Move Count <\/strong><strong>\u6b65\u6570<\/strong><strong><\/strong><\/p>\n\n\n\n<p>The number of moves \u64cd\u4f5c\u7684\u957f\u5ea6<\/p>\n\n\n\n<p><strong>Multi-slotting <\/strong><strong>\u591a\u7ec4\u5165\u69fd<\/strong><strong><\/strong><\/p>\n\n\n\n<p>Intentionally inserting F2L in a manner which leads next\nF2L to good case<\/p>\n\n\n\n<p>\u6709\u610f\u5730\u4ee5\u67d0\u79cd\u65b9\u5f0f\u63d2\u5165\u4e00\u7ec4F2L\uff0c\u8ba9\u4e0b\u4e00\u7ec4F2L\u53d8\u6210\u7b80\u5355\u7684\u60c5\u51b5<\/p>\n\n\n\n<p><strong>Muscle Memory<\/strong> <strong>\u808c\u8089\u8bb0\u5fc6<\/strong><\/p>\n\n\n\n<p><strong>N<\/strong><\/p>\n\n\n\n<p><a><strong>n-Bar\n(n&gt;1) n-<\/strong><\/a><strong>\u68d2<\/strong><strong><\/strong><\/p>\n\n\n\n<p>n\nconnected stickers n\u4e2a\u8fde\u5728\u4e00\u8d77\u7684\u8d34\u7eb8<\/p>\n\n\n\n<p><strong>n-Gen (n-Generator) n-<\/strong><strong>\u6d41<\/strong><strong><\/strong><\/p>\n\n\n\n<p>Using only moves\nwith n sides or slices \u53ea\u8f6c\u52a8n\u4e2a\u5916\u5c42\u6216\u5185\u5c42<\/p>\n\n\n\n<p><strong>n-Line (n&gt;2) n-<\/strong><strong>\u68d2<\/strong><strong><\/strong><\/p>\n\n\n\n<p>n\nconnected stickers n\u4e2a\u8fde\u5728\u4e00\u8d77\u7684\u8d34\u7eb8<strong><\/strong><\/p>\n\n\n\n<p><strong>NxN N<\/strong><strong>\u9636\u9b54\u65b9<\/strong><strong><\/strong><\/p>\n\n\n\n<p>NxNxN cube<\/p>\n\n\n\n<p><strong>nLLL (n Look Last Layer, n=1,2,3,4) n<\/strong><strong>\u6b65\u9aa4\u8fd8\u539f\u9876\u5c42<\/strong><strong><\/strong><\/p>\n\n\n\n<p>Solving the last\nlayer in n steps or &#8216;looks&#8217;. In CFOP, 4LLL, 3LLL and 2LLL refer to 2 Look OLL+2\nlook PLL, 2 Look OLL+PLL, and OLL+PLL, respectively. <\/p>\n\n\n\n<p>\u5728CFOP\u4e2d\uff0c\u5206\u522b\u63072\u6b65OLL+2\u6b65PLL\uff0c2\u6b65OLL+PLL\uff0cOLL+PLL\u3002<\/p>\n\n\n\n<p><strong>NAR (North American Record\/Rank) <\/strong><strong>\u5317\u7f8e\u6d32\u7eaa\u5f55<\/strong><strong>\/<\/strong><strong>\u6392\u540d<\/strong><strong><\/strong><\/p>\n\n\n\n<p><strong>Negative (-) <\/strong><strong>\u8d1f<\/strong><strong><\/strong><\/p>\n\n\n\n<p><strong>Notation <\/strong><strong>\u7b26\u53f7\u8868\u793a<\/strong><strong><\/strong><\/p>\n\n\n\n<p>Notation on Cube\nmoves \u9b54\u65b9\u6807\u8bb0\u4f53\u7cfb<\/p>\n\n\n\n<p><strong>Niklas<\/strong><\/p>\n\n\n\n<p>The commutator R U&#8217;\nL&#8217; U R&#8217; U&#8217; L (U),\nwhich re-orients 3 corners clockwise.<\/p>\n\n\n\n<p>\u4ea4\u6362\u5b50R U&#8217; L&#8217; U R&#8217; U&#8217; L\n(U)\u3002<\/p>\n\n\n\n<p><strong>NISS\n(Normal-Inverse-Scramble-Switch)<\/strong><\/p>\n\n\n\n<p>One of FMC techniques \u6700\u5c11\u6b65\u5e38\u7528\u6280\u5de7<\/p>\n\n\n\n<p><strong>NR (National Record\/Rank) <\/strong><strong>\u56fd\u5bb6\u7eaa\u5f55<\/strong><strong>\/<\/strong><strong>\u6392\u540d<\/strong><strong><\/strong><\/p>\n\n\n\n<p><strong>Nutella<\/strong><\/p>\n\n\n\n<p>A Pyraminx advanced method \u91d1\u5b57\u5854\u9ad8\u7ea7\u73a9\u6cd5<\/p>\n\n\n\n<p><strong>O<\/strong><\/p>\n\n\n\n<p><strong>Oblique <\/strong><strong>\u659c\u5fc3<\/strong><strong><\/strong><\/p>\n\n\n\n<p>Center in 6&#215;6 or higher which is neither X-center nor\nT-center \u516d\u9636\u4ee5\u4e0a\u7684\u975e\u89d2\u5fc3\u975e\u8fb9\u5fc3\u7684\u4e2d\u5fc3<\/p>\n\n\n\n<p><strong>OBTM (Outer Block Turn\nMetric)<\/strong><\/p>\n\n\n\n<p>One official turn metric that defining 1 move as any\nnon-slice move, where rotations are considered as 0 moves \u5c06\u4efb\u610f\u975e\u4e2d\u5c42\u7684\u4e00\u6b21\u8f6c\u52a8\u8ba1\u4e3a1\uff08\u6574\u4f53\u65cb\u8f6c\u8bb0\u4e3a0\uff09\u7684\u4e00\u79cd\u5b98\u65b9\u5ea6\u91cf\u5236<\/p>\n\n\n\n<p><strong>OcR (Oceanic Record\/Rank) <\/strong><strong>\u5927\u6d0b\u6d32\u7eaa\u5f55<\/strong><strong>\/<\/strong><strong>\u6392\u540d<\/strong><strong><\/strong><\/p>\n\n\n\n<p><strong>OCLL (Orient Corners of\nLast Layer) <\/strong><strong>\u8fd8\u539f\u9876\u5c42\u89d2\u5757\u671d\u5411<\/strong><strong><\/strong><\/p>\n\n\n\n<p><strong>Offical <\/strong><strong>\u5b98\u65b9<\/strong><strong><\/strong><\/p>\n\n\n\n<p>See also &#8220;WCA&#8221;.<\/p>\n\n\n\n<p><strong>Offical PB <\/strong><strong>\u5b98\u65b9\u6700\u597d\u6210\u7ee9<\/strong><strong><\/strong><\/p>\n\n\n\n<p>Best result in WCA competition WCA\u6bd4\u8d5b\u4e2d\u7684\u6700\u597d\u6210\u7ee9<\/p>\n\n\n\n<p><strong>OH (One-Handed) <\/strong><strong>\u5355\u624b<\/strong><strong><\/strong><\/p>\n\n\n\n<p>One-handed speedcubing \u5355\u624b\u901f\u62e7<\/p>\n\n\n\n<p><strong>Oka (Yohei Oka) <\/strong><strong>\u5965\u5361\u6cd5<\/strong><strong><\/strong><\/p>\n\n\n\n<p>Pyraminx intermediate method \u91d1\u5b57\u5854\u8fdb\u9636\u73a9\u6cd5<\/p>\n\n\n\n<p><strong>OLL (Orientation of LL) <\/strong><strong>\u8fd8\u539f\u9876\u5c42\u671d\u5411<\/strong><strong><\/strong><\/p>\n\n\n\n<p><strong>OLLCP (OLL + CP)<\/strong><\/p>\n\n\n\n<p><strong>OLL Parity O<\/strong><strong>\u7279<\/strong><strong><\/strong><\/p>\n\n\n\n<p><strong>OLL Skip <\/strong><strong>\u8df3<\/strong><strong>O<\/strong><\/p>\n\n\n\n<p>Probability=1\/216<\/p>\n\n\n\n<p><strong>OLS (Orientation of Last\nSlot)<\/strong><\/p>\n\n\n\n<p>Solving the last F2L and OLL \u8fd8\u539f\u6700\u540e\u4e00\u7ec4F2L\u548cOLL<\/p>\n\n\n\n<p><strong>OOPP (CO-EO-CP-EP)<\/strong><\/p>\n\n\n\n<p><strong>Open Slot <\/strong><strong>\u7a7a\u69fd<\/strong><strong><\/strong><\/p>\n\n\n\n<p>Unsolved slot \u672a\u8fd8\u539f\u7684\u69fd<\/p>\n\n\n\n<p><strong>Opp (Opposite) <\/strong><strong>\u5bf9\uff0c\u53cd\uff08\u76f8\u5bf9\u7684\uff0c\u76f8\u53cd\u7684\uff09<\/strong><strong><\/strong><\/p>\n\n\n\n<p><strong>Opp Light<\/strong> <strong>\u5bf9\u5934\u706f<\/strong><\/p>\n\n\n\n<p>Light and the middle dot with opposite\ncolor \u706f\u548c\u706f\u4e2d\u95f4\u7684\u53cd\u8272\u70b9<\/p>\n\n\n\n<p><strong>Optimal Solution <\/strong><strong>\u6700\u4f18\u89e3<\/strong><strong><\/strong><\/p>\n\n\n\n<p><strong>Oriented <\/strong><strong>\u6b63\u5411\u7684\uff0c\u8272\u5411\u6b63\u786e\u7684<\/strong><strong><\/strong><\/p>\n\n\n\n<p>Property of pieces generated by {U, D, L, R, F2, B2}<\/p>\n\n\n\n<p><strong>Orientation <\/strong><strong>\u671d\u5411\uff0c\u8272\u5411<\/strong><strong><\/strong><\/p>\n\n\n\n<p><strong>Ortega (Victor Ortega) <\/strong><strong>\u9762\u5148\u6cd5\uff08\u5965\u5c14\u7279\u52a0\u6cd5\uff09<\/strong><strong><\/strong><\/p>\n\n\n\n<p>A 2&#215;2 advanced method which makes a face first \u9996\u5148\u5b8c\u6210\u4e00\u4e2a\u9762\u7684\u4e8c\u9636\u9b54\u65b9\u9ad8\u7ea7\u8fd8\u539f\u65b9\u6cd5<\/p>\n\n\n\n<p><strong>Outer Shell <\/strong><strong>\u5916\u58f3<\/strong><strong><\/strong><\/p>\n\n\n\n<p><strong>Over Inspection <\/strong><strong>\u957f\u89c2\u5bdf<\/strong><strong><\/strong><\/p>\n\n\n\n<p>Inspection time over 15s \u8d85\u8fc715\u79d2\u7684\u89c2\u5bdf\u65f6\u95f4<\/p>\n\n\n\n<p><strong>P<\/strong><\/p>\n\n\n\n<p><strong>Parity <\/strong><strong>\u7279\uff08\u5947\u5076\uff09<\/strong><strong><\/strong><\/p>\n\n\n\n<p>Parity in a speedsolving context generally refers to\nadditional steps required to solve a puzzle in cases where there are (or appear\nto be) an odd number of piece swaps on a cube. <\/p>\n\n\n\n<p>\u5728\u901f\u62e7\u80cc\u666f\u4e0b\u6307\u8fd8\u539f\u67d0\u4e9b\u9b54\u65b9\u53ef\u80fd\u4f1a\u51fa\u73b0\u7684\u7279\u6b8a\u60c5\u51b5\uff08\u5757\u7684\u5947\u6570\u6b21\u4ea4\u6362\uff09\u3002<\/p>\n\n\n\n<p><strong>Pause <\/strong><strong>\u505c\u987f<\/strong><strong><\/strong><\/p>\n\n\n\n<p><strong>PB (Personal Best) <\/strong><strong>\u4e2a\u4eba\u6700\u597d\u6210\u7ee9<\/strong><strong><\/strong><\/p>\n\n\n\n<p><strong>PBL (Permutation of Both\nLayers) <\/strong><strong>\u53cc\u5c42\u6392\u5217<\/strong><strong><\/strong><\/p>\n\n\n\n<p>A step used in some common 2&#215;2 methods<\/p>\n\n\n\n<p>\u4e8c\u9636\u4e2d\u4e00\u4e9b\u5e38\u89c1\u65b9\u6cd5\u7684\u4e00\u4e2a\u6b65\u9aa4<\/p>\n\n\n\n<p><strong>Petrus Method (Lars\nPetrus)<\/strong><\/p>\n\n\n\n<p>A 3&#215;3 speedsolving method which has a strong emphasis on\nblockbuilding<\/p>\n\n\n\n<p>\u4e09\u9636\u7684\u4e00\u79cd\u5f3a\u8c03\u5757\u6784\u9020\u901f\u62e7\u73a9\u6cd5<\/p>\n\n\n\n<p><strong>Perm (Permutation) <\/strong><strong>\u6392\u5217<\/strong><strong><\/strong><\/p>\n\n\n\n<p><strong>Pillowed Puzzle <\/strong><strong>\u9762\u5305\u9b54\u65b9<\/strong><strong><\/strong><\/p>\n\n\n\n<p><strong>Pinch <\/strong><strong>\u634f\u4f4f<\/strong><strong><\/strong><\/p>\n\n\n\n<p><strong>PLL (Permutation of LL) <\/strong><strong>\u8fd8\u539f\u9876\u5c42\u6392\u5217<\/strong><strong><\/strong><\/p>\n\n\n\n<p><strong>PLL Parity P<\/strong><strong>\u7279<\/strong><strong><\/strong><\/p>\n\n\n\n<p><strong>PLL Skip <\/strong><strong>\u8df3<\/strong><strong>P<\/strong><\/p>\n\n\n\n<p>Probability=1\/72<\/p>\n\n\n\n<p><strong>POP <\/strong><strong>\u9b54\u65b9\u6563\u67b6<\/strong><strong><\/strong><\/p>\n\n\n\n<p>When pieces &#8216;pop&#8217; or fall out of a cube during turning \u5728\u8f6c\u9b54\u65b9\u65f6\u9b54\u65b9\u53d1\u751f\u6563\u67b6\uff08\u6389\u5757\uff09<\/p>\n\n\n\n<p><strong>Position <\/strong><strong>\u4f4d\u7f6e<\/strong><strong><\/strong><\/p>\n\n\n\n<p><strong>PR (Personal Record)<\/strong><\/p>\n\n\n\n<p>See also &#8220;Offical PB&#8221;.<\/p>\n\n\n\n<p><strong>Practice <\/strong><strong>\u7ec3\u4e60<\/strong><strong><\/strong><\/p>\n\n\n\n<p><strong>Predict <\/strong><strong>\u9884\u5224<\/strong><strong><\/strong><\/p>\n\n\n\n<p><strong>Premove <\/strong><strong>\u9884\u64cd\u4f5c<\/strong><strong><\/strong><\/p>\n\n\n\n<p>Used in FMC<\/p>\n\n\n\n<p><strong>Press <\/strong><strong>\u6309<\/strong><strong><\/strong><\/p>\n\n\n\n<p><strong>Pretty Patterns <\/strong><strong>\u82b1\u5f0f\u56fe\u6848<\/strong><strong><\/strong><\/p>\n\n\n\n<p><strong>Prevent Dot (OLL) <\/strong><strong>\u8df3\u70b9<\/strong><strong>O<\/strong><\/p>\n\n\n\n<p><strong>Prime (&#8216;)&nbsp; <\/strong><strong>\u6487\u53f7<\/strong><strong><\/strong><\/p>\n\n\n\n<p>See also &#8220;Singmaster Notation&#8221;.<\/p>\n\n\n\n<p><strong>Probability <\/strong><strong>\u6982\u7387<\/strong><strong><\/strong><\/p>\n\n\n\n<p><strong>PSC (Prepared Solving\nChallenge) <\/strong><strong>\u4e8b\u5148\u7ec3\u4e60\u8fc7\u7684\u8fd8\u539f\u6311\u6218<\/strong><strong><\/strong><\/p>\n\n\n\n<p><strong>Pseudo Block <\/strong><strong>\u4f2a\u5757<\/strong><strong><\/strong><\/p>\n\n\n\n<p>Concept in FMC<\/p>\n\n\n\n<p><strong>Pull <\/strong><strong>\u53cd\u62e8<\/strong><strong><\/strong><\/p>\n\n\n\n<p><strong>Push <\/strong><strong>\u63a8<\/strong><strong><\/strong><\/p>\n\n\n\n<p><strong>Puzzle <\/strong><strong>\u9b54\u65b9<\/strong><strong><\/strong><\/p>\n\n\n\n<p>An object with many pieces which can be manipulated in\ncertain well-defined ways, the goal of which is to bring the pieces into a\npredefined solved position. \u5bf9\u6240\u6709\u9b54\u65b9\u548c\u7c7b\u4f3c\u9879\u76ee\u7684\u7edf\u79f0\u3002<\/p>\n\n\n\n<p><strong>Py (Pyraminx) <\/strong><strong>\u91d1\u5b57\u5854\u9b54\u65b9<\/strong><strong><\/strong><\/p>\n\n\n\n<p><strong>Q<\/strong><\/p>\n\n\n\n<p><strong>QTM (Quarter Turn Metric)<\/strong><\/p>\n\n\n\n<p>A metric where any turn of any face by 90\u00b0 counts as 1 turn\n\u4efb\u610f\u9762\u768490\u00b0\u8f6c\u52a8\u8ba1\u6570\u4e3a1\u7684\u5ea6\u91cf\u5236<\/p>\n\n\n\n<p><strong>Quarter Turn<\/strong><\/p>\n\n\n\n<p>Any 90 degree turn \u4efb\u610f90\u00b0\u8f6c\u52a8<\/p>\n\n\n\n<p><strong>R<\/strong><\/p>\n\n\n\n<p><strong>Recognition <\/strong><strong>\u89c2\u5bdf<\/strong><strong><\/strong><\/p>\n\n\n\n<p><strong>Reconstruction <\/strong><strong>\u590d\u76d8<\/strong><strong><\/strong><\/p>\n\n\n\n<p><strong>Reduction <\/strong><strong>\u964d\u9636\u6cd5<\/strong><strong><\/strong><\/p>\n\n\n\n<p>A common big cube solving method whereby the cuber solves\nthe center pieces into place, followed by pairing up edge pieces to effectively\n&#8216;reduce&#8217; the big cube to a 3&#215;3.<\/p>\n\n\n\n<p>\u9ad8\u9636\u9b54\u65b9\u5e38\u89c1\u7684\u4e00\u79cd\u8fd8\u539f\u65b9\u6cd5\uff0c\u5148\u8fd8\u539f\u6240\u6709\u7684\u4e2d\u5fc3\u5757\uff0c\u518d\u5c06\u6240\u6709\u68f1\u5757\u7ec4\u597d\uff0c\u6b64\u65f6\u9b54\u65b9\u5c06\u7b49\u4ef7\u4e8e\u4e09\u9636\u9b54\u65b9\u3002<\/p>\n\n\n\n<p><strong>Redux<\/strong><\/p>\n\n\n\n<p>See also &#8220;Reduction Method&#8221;.<\/p>\n\n\n\n<p><strong>Realman<\/strong><\/p>\n\n\n\n<p>Solving without inspection first \u4e0d\u5e26\u89c2\u5bdf\u65f6\u95f4\u7684\u8fd8\u539f<\/p>\n\n\n\n<p><strong>Regrip <\/strong><strong>\u6362\u624b<\/strong><strong><\/strong><\/p>\n\n\n\n<p>One of the hands leaves the cube before the letter move for\nthe moment<\/p>\n\n\n\n<p>\u4e00\u53ea\u624b\u5728\u505a\u5b57\u6bcd\u52a8\u4f5c\u524d\u6682\u65f6\u79bb\u5f00\u9b54\u65b9<\/p>\n\n\n\n<p><strong>Regripless <\/strong><strong>\u5c11\u6362\u624b\u7684<\/strong><strong><\/strong><\/p>\n\n\n\n<p><strong>Relay <\/strong><strong>\u63a5\u529b<\/strong><strong><\/strong><\/p>\n\n\n\n<p><strong>Reverse <\/strong><strong>\u9006<\/strong><strong><\/strong><\/p>\n\n\n\n<p><strong>Review <\/strong><strong>\u6d4b\u8bc4<\/strong><strong><\/strong><\/p>\n\n\n\n<p><strong>RH (Right-handed) <\/strong><strong>\u53f3\u5355\uff08\u53f3\u624b\u5355\u624b\uff09<\/strong><strong><\/strong><\/p>\n\n\n\n<p><strong>RLS (Rowe Last Slot)<\/strong><\/p>\n\n\n\n<p>VLS + HLS<\/p>\n\n\n\n<p><strong>Rubik&#8217;s Cube (3&#215;3) <\/strong><strong>\u9c81\u6bd4\u514b\u9b54\u65b9\uff08\u4e09\u9636\u9b54\u65b9\uff09<\/strong><strong><\/strong><\/p>\n\n\n\n<p>A 3-D combination puzzle invented in 1974 by Hungarian\nsculptor and professor of architecture Ern\u0151 Rubik. It consists of 6 faces, each\nwith 9 colored facets. From another aspect, this puzzle has 6 fixed centers, 12\nedges, and 8 corners. A solved cube has all facets on each face with the same\ncolor. <\/p>\n\n\n\n<p>\u7531\u5308\u7259\u5229\u96d5\u5851\u5bb6\u548c\u5efa\u7b51\u5b66\u6559\u6388Ern\u0151Rubik\u4e8e1974\u5e74\u53d1\u660e\u7684\u4e09\u7ef4\u7ec4\u5408\u73a9\u5177\u3002\u5b83\u75316\u4e2a\u9762\u7ec4\u6210\uff0c\u6bcf\u4e2a\u9762\u67099\u4e2a\u8d34\u7247\u3002\u4ece\u53e6\u4e00\u4e2a\u89d2\u5ea6\u770b\uff0c\u5b83\u75316\u4e2a\u56fa\u5b9a\u7684\u4e2d\u5fc3\u5757\uff0c12\u4e2a\u68f1\u5757\u548c8\u4e2a\u89d2\u5757\u3002\u8fd8\u539f\u597d\u7684\u9b54\u65b9\u7684\u6bcf\u4e2a\u9762\u7684\u6240\u6709\u8d34\u7247\u989c\u8272\u90fd\u4e00\u6837\u3002<\/p>\n\n\n\n<p><strong>Roman Room<\/strong><\/p>\n\n\n\n<p>See also &#8220;Method of loci&#8221;.<\/p>\n\n\n\n<p><strong>Rotation <\/strong><strong>\u8f6c\u4f53<\/strong><strong><\/strong><\/p>\n\n\n\n<p><strong>Rotationless <\/strong><strong>\u5c11\u8f6c\u4f53\u7684<\/strong><strong><\/strong><\/p>\n\n\n\n<p><strong>Roux (Gilles Roux) <\/strong><strong>\u6865\u5f0f\u65b9\u6cd5\uff08\u9c81\u6cd5\uff09<\/strong><strong><\/strong><\/p>\n\n\n\n<p>A 3&#215;3 speedsolving method where 1x2x3 blocks are built on\nthe left and right sides to begin<\/p>\n\n\n\n<p>\u4e00\u79cd\u4e09\u9636\u9b54\u65b9\u8fd8\u539f\u65b9\u6cd5\uff0c\u8be5\u65b9\u6cd5\u9996\u5148\u5728\u9b54\u65b9\u7684\u5de6\u53f3\u4e24\u8fb9\u5404\u642d\u597d\u4e00\u4e2a1x2x3\u7684\u6865<\/p>\n\n\n\n<p><strong>Row <\/strong><strong>\u884c<\/strong><strong><\/strong><\/p>\n\n\n\n<p><strong>S<\/strong><\/p>\n\n\n\n<p><strong>S2L (Second Two Layers) <\/strong><strong>\u7b2c\u4e8c\u4e2a\u4e24\u5c42<\/strong><strong><\/strong><\/p>\n\n\n\n<p>Some pieces on Megaminx \u4e94\u9b54\u4e0a\u7684\u67d0\u4e9b\u5757<\/p>\n\n\n\n<p><strong>Same <\/strong><strong>\u76f8\u540c\u7684<\/strong><strong><\/strong><\/p>\n\n\n\n<p><strong>SAR (South American Record\/Rank)\n<\/strong><strong>\u5357\u7f8e\u6d32\u7eaa\u5f55<\/strong><strong>\/<\/strong><strong>\u6392\u540d<\/strong><strong><\/strong><\/p>\n\n\n\n<p><strong>Scramble <\/strong><strong>\u6253\u4e71<\/strong><strong><\/strong><\/p>\n\n\n\n<p><strong>Setup <\/strong><strong>\u9884\u64cd\u4f5c<\/strong><strong><\/strong><\/p>\n\n\n\n<p>See also &#8220;conjugate&#8221;.<\/p>\n\n\n\n<p><strong>Sexy Move (R U R&#8217; U&#8217;)<\/strong><\/p>\n\n\n\n<p><strong>Side<\/strong><\/p>\n\n\n\n<p>See also &#8220;face&#8221;.<\/p>\n\n\n\n<p><strong>SiGN (Simple General\nNotation)<\/strong><\/p>\n\n\n\n<p>A notation method for NxNxN cubes \u9ad8\u9636\u9b54\u65b9\u8f6c\u52a8\u8868\u793a\u6cd5<\/p>\n\n\n\n<p><strong>Single <\/strong><strong>\u5355\u6b21\u6210\u7ee9<\/strong><strong><\/strong><\/p>\n\n\n\n<p><strong>Singmaster Notation <\/strong><strong>\u8f9b\u9a6c\u65af\u7279\u7b26\u53f7<\/strong><strong><\/strong><\/p>\n\n\n\n<p>A basic notation method for 3&#215;3: U, D, L, R, F, B turns the\nup, down, left, right, front, back face 90\u00b0 (one quarter turn) clockwise,\nrespectively. Adding a &#8216; or 2 symbol to the end of one of the letters denotes a\nturn of that layer 90\u00b0 (one quarter turn) counterclockwise or&nbsp; 180\u00b0 (one half turn or two quarter turns). \u4e09\u9636\u7684\u4e00\u79cd\u57fa\u672c\u8868\u793a\u6cd5:\nU, D, L, R, F, B\u5206\u522b\u8868\u793a\u5c06\u9876\uff0c\u5e95\uff0c\u5de6\uff0c\u53f3\uff0c\u524d\uff0c\u540e\u9762\u987a\u65f6\u9488\u8f6c\u52a890\u00b0\uff08\u56db\u5206\u4e4b\u4e00\u5708\uff09\u3002\u5728\u5176\u4e2d\u4e00\u4e2a\u5b57\u6bcd\u540e\u52a0\u4e0a\u6487\u53f7\u62162\u5206\u522b\u8868\u793a\u9006\u65f6\u9488\u8f6c\u52a8\u8be5\u5c4290\u00b0\uff08\u56db\u5206\u4e4b\u4e00\u5708\uff09\u6216180\u00b0\uff08\u534a\u5708\uff09\u3002<\/p>\n\n\n\n<p><strong>SK (Skewb) <\/strong><strong>\u659c\u8f6c\u9b54\u65b9<\/strong><strong><\/strong><\/p>\n\n\n\n<p><strong>Skeleton <\/strong><strong>\u9aa8\u67b6<\/strong><strong><\/strong><\/p>\n\n\n\n<p>The solved cube except for a few pieces. These pieces are\nfrequently solved using commutators, which are known as insertions for the\npurposes of this event due to the way they are inserted into the skeleton.\nIdeally, some of the moves of the insertions will cancel with some of the moves\nof the skeleton, allowing for the cube to be solved much more efficiently.<\/p>\n\n\n\n<p><strong>Skip <\/strong><strong>\u8df3\u6b65<\/strong><strong><\/strong><\/p>\n\n\n\n<p>One skipped some step during solving \u8fd8\u539f\u65f6\u8df3\u8fc7\u67d0\u4e2a\u6b65\u9aa4<\/p>\n\n\n\n<p><strong>Slash <\/strong><strong>\u6760<\/strong><strong><\/strong><\/p>\n\n\n\n<p>Flip notation in SQ-1 SQ-1\u4e2d\u7ffb\u7684\u8868\u793a<\/p>\n\n\n\n<p><strong>Slice Move <\/strong><strong>\u5185\u5c42\u8f6c\u52a8<\/strong><strong><\/strong><\/p>\n\n\n\n<p>Moves M, E, and S on 3&#215;3<\/p>\n\n\n\n<p><strong>Sledge (Sledgehammer) (R&#8217;\nF R F&#8217;)<\/strong><\/p>\n\n\n\n<p><strong>Slot <\/strong><strong>\u69fd<\/strong><strong><\/strong><\/p>\n\n\n\n<p>A F2L edge-corner pair \u4e00\u7ec4F2L\u68f1\u89d2\u5bf9<\/p>\n\n\n\n<p><strong>Solution <\/strong><strong>\u89e3\u6cd5<\/strong><strong><\/strong><\/p>\n\n\n\n<p><strong>Solve <\/strong><strong>\u8fd8\u539f\uff0c\u89e3\u6cd5<\/strong><strong><\/strong><\/p>\n\n\n\n<p>Orient and permute \u8fd8\u539f\u671d\u5411\u548c\u6392\u5217<\/p>\n\n\n\n<p><strong>SoR (Sum of Ranks) <\/strong><strong>\u4e16\u754c\u6392\u540d\u603b\u548c<\/strong><strong><\/strong><\/p>\n\n\n\n<p><strong>Spatial Memory <\/strong><strong>\u7a7a\u95f4\u8bb0\u5fc6<\/strong><strong><\/strong><\/p>\n\n\n\n<p><strong>Speedcube <\/strong><strong>\u901f\u62e7\u9b54\u65b9<\/strong><strong><\/strong><\/p>\n\n\n\n<p><strong>Speedcuber <\/strong><strong>\u901f\u62e7\u73a9\u5bb6\uff0c\u901f\u62e7\u9009\u624b<\/strong><strong><\/strong><\/p>\n\n\n\n<p>Anyone who solves puzzles as fast as possible \u4ee5\u5c3d\u53ef\u80fd\u5feb\u5730\u8fd8\u539f\u9b54\u65b9\u4e3a\u76ee\u6807\u7684\u4eba\u7fa4<\/p>\n\n\n\n<p><strong>Speedcubing <\/strong><strong>\u901f\u62e7<\/strong><strong><\/strong><\/p>\n\n\n\n<p>A hobby or sport where an individual solves twisty puzzles\nas quickly as possible<\/p>\n\n\n\n<p>\u5c3d\u53ef\u80fd\u5feb\u5730\u8fd8\u539f\u9b54\u65b9\u7684\u7231\u597d\u6216\u8fd0\u52a8<\/p>\n\n\n\n<p><strong>Speedsolving <\/strong><strong>\u901f\u62e7<\/strong><strong><\/strong><\/p>\n\n\n\n<p>See also &#8220;Speedcubing&#8221;.<\/p>\n\n\n\n<p><strong>Speffz<\/strong><\/p>\n\n\n\n<p>A standardized lettering scheme proposed by Ville Sepp\u00e4nen\nand Rob Holt. Start at UBL for A and then goes clockwise in U face to URB for\nB, etc. After the U face, follows L, F, R, B, and D. <\/p>\n\n\n\n<p>Speffz \u662f\u7531 Ville Sepp\u00e4nen \u548c Rob Holt \u63d0\u51fa\u7684\u6807\u51c6\u5316\u7f16\u7801\u65b9\u6848\u3002\u5c06UBL\u8bb0\u4e3aA\uff0c\u7136\u540e\u4eceU\u9762\u5f00\u59cb\u987a\u65f6\u9488\u8d70\uff0c\u5c06URB\u8bb0\u4e3aB\uff0c\u7b49\u7b49\u3002U\u9762\u5b8c\u6210\u540e\uff0c\u4f9d\u6b21\u6807\u8bb0L\uff0cF\uff0cR\uff0cB\u548cD\u9762\u3002<\/p>\n\n\n\n<p><strong>Squan (SQ1)<\/strong><\/p>\n\n\n\n<p><strong>SS&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; (Stern-Sun)<\/strong><\/p>\n\n\n\n<p>A 2&#215;2 intermediate method using 2&#215;2 OLS algorithms \u4f7f\u7528\u4e8c\u9636OLS\u516c\u5f0f\u7684\u4e00\u79cd\u4e8c\u9636\u8fdb\u9636\u65b9\u6cd5<\/p>\n\n\n\n<p><strong>Sticker <\/strong><strong>\u8d34\u7eb8<\/strong><strong><\/strong><\/p>\n\n\n\n<p>Adhesive label on facet \u5757\u7684\u9762\u4e0a\u80f6\u7c98\u7684\u6807\u7b7e<\/p>\n\n\n\n<p><strong>Stickerless <\/strong><strong>\u514d\u8d34\u7eb8\u7684<\/strong><strong><\/strong><\/p>\n\n\n\n<p><strong>STM (Slice Turn Metric)<\/strong><\/p>\n\n\n\n<p>A metric for 3&#215;3 where any turn of any layer, by any angle,\ncounts as one turn<\/p>\n\n\n\n<p>\u4efb\u610f\u9762\u6216\u4efb\u610f\u5c42\u7684\u4efb\u610f\u89d2\u5ea6\u8f6c\u52a8\u8ba1\u6570\u4e3a1\u7684\u5ea6\u91cf\u5236<\/p>\n\n\n\n<p><strong>Sub T (Subtraction T)<\/strong><\/p>\n\n\n\n<p>Solving time below T \u5728T\u65f6\u95f4\u5185\u8fd8\u539f<\/p>\n\n\n\n<p><strong>Subway Time <\/strong><strong>\u5730\u94c1\u65f6\u95f4<\/strong><strong><\/strong><\/p>\n\n\n\n<p>Solving when doors open on the subway \u5728\u5730\u94c1\u5f00\u95e8\u7684\u65f6\u95f4\u5185\u8fd8\u539f\u9b54\u65b9<\/p>\n\n\n\n<p><strong>Suggested\nAlgorithm <\/strong><strong>\u63a8\u8350\u516c\u5f0f<\/strong><strong><\/strong><\/p>\n\n\n\n<p><strong>Sune (R U R&#8217; U R U2&#8242; R&#8217;) <\/strong><strong>\u5c0f\u9c7c<\/strong><\/p>\n\n\n\n<p><strong>Superflip<\/strong><\/p>\n\n\n\n<p>A famous position of the 3x3x3 where all corners are\nsolved, and all edges are in the correct location but flipped. Despite its\nsymmetry, this is an extremely difficult pattern, which is known to require 20\nmoves HTM to solve. \u6240\u6709\u68f1\u5757\u8272\u5411\u9519\u8bef\uff0c\u5176\u4f59\u90fd\u6b63\u786e\u7684\u4e09\u9636\u9b54\u65b9\u72b6\u6001\u3002\u4e0d\u8003\u8651\u5bf9\u79f0\u6027\uff0c\u8fd9\u662f\u4e00\u79cd\u53ca\u5176\u56f0\u96be\u7684\u72b6\u6001\uff0c\u81f3\u5c11\u9700\u898120\u6b65HTM\u624d\u80fd\u8fd8\u539f\u3002<\/p>\n\n\n\n<p><strong>SV (Summer Variation) <\/strong><strong>\u590f\u65e5\u53d8\u594f\u66f2<\/strong><strong><\/strong><\/p>\n\n\n\n<p>LSLL subset that orients LL corners while solving R U R&#8217;\ncase (or the mirror) for the last F2L pair, assuming LL edges are oriented.<\/p>\n\n\n\n<p><strong>Symmetry <\/strong><strong>\u5bf9\u79f0<\/strong><strong><\/strong><\/p>\n\n\n\n<p><strong>T<\/strong><\/p>\n\n\n\n<p><strong>T-Center <\/strong><strong>\u68f1\u5fc3\u5757<\/strong><strong><\/strong><\/p>\n\n\n\n<p>Edge center<\/p>\n\n\n\n<p><strong>TCLL (Twisty Corner of\nLast Layer)<\/strong><\/p>\n\n\n\n<p>Supplement methods to EG methods EG\u65b9\u6cd5\u7684\u8865\u5145\u65b9\u6cd5<\/p>\n\n\n\n<p><strong>Team BLD <\/strong><strong>\u5408\u76f2<\/strong><strong><\/strong><\/p>\n\n\n\n<p>A popular speedcubing social activity where one cuber is\nblindfolded for the entire solve (including inspection) and communicates\n(mostly by listening) with another cuber about how to solve the cube. \u4e00\u79cd\u6d41\u884c\u7684\u901f\u62e7\u6d3b\u52a8\uff0c\u4e00\u4e2a\u4eba\u89c2\u5bdf\u89e3\u6cd5\u5e76\u544a\u8bc9\u53e6\u4e00\u4e2a\u4eba\uff0c\u4e00\u4e2a\u4eba\u8d1f\u8d23\u76f2\u62e7\u64cd\u4f5c\u3002<\/p>\n\n\n\n<p><strong>Tension <\/strong><strong>\u5f39\u529b<\/strong><strong><\/strong><\/p>\n\n\n\n<p><strong>Timer <\/strong><strong>\u8ba1\u65f6\u5668<\/strong><strong><\/strong><\/p>\n\n\n\n<p>An instrument designated to measure time, like CStimer,\nDCtimer and Twistytimer.<\/p>\n\n\n\n<p><strong>Tile <\/strong><strong>\u8d34\u7247<\/strong><strong><\/strong><\/p>\n\n\n\n<p><strong>TPS (Turns Per Second) <\/strong><strong>\u8f6c\u901f\uff08\u6bcf\u79d2\u62e7\u7684\u6b65\u6570\uff09<\/strong><strong><\/strong><\/p>\n\n\n\n<p><strong>Trigger <\/strong><strong>\u8fde\u8d2f\u64cd\u4f5c<\/strong><strong><\/strong><\/p>\n\n\n\n<p>A sequence of 3-4 moves easy to memorize and execute \u5bb9\u6613\u8bb0\u5fc6\u548c\u6267\u884c\u76843\u52304\u6b65\u7684\u8f6c\u52a8\u5e8f\u5217<\/p>\n\n\n\n<p><strong>Tutorial <\/strong><strong>\u6559\u7a0b<\/strong><strong><\/strong><\/p>\n\n\n\n<p><strong>Turn <\/strong><strong>\u62e7<\/strong><strong><\/strong><\/p>\n\n\n\n<p><strong>Twisty Puzzle <\/strong><strong>\u5f02\u5f62\u9b54\u65b9<\/strong><strong><\/strong><\/p>\n\n\n\n<p>A puzzle with twisting or moving layers whose goal is to\nreach a pre-defined goal state by moving these parts to transition from one\nstate of the puzzle to another. Mechanical puzzles that are operated by\ntwisting groups of pieces.<\/p>\n\n\n\n<p><strong>U<\/strong><\/p>\n\n\n\n<p><strong>Undo <\/strong><\/p>\n\n\n\n<p>See also &#8220;Inverse&#8221;.<\/p>\n\n\n\n<p><strong>Unsexy Move (U R U&#8217; R&#8217;)<\/strong><\/p>\n\n\n\n<p><strong>Untimed Solve <\/strong><strong>\u672a\u8ba1\u65f6\u7684\u8fd8\u539f<\/strong><strong><\/strong><\/p>\n\n\n\n<p><strong>UWR (Unofficial World\nRecord\/Rank) <\/strong><strong>\u975e\u5b98\u65b9\u4e16\u754c\u7eaa\u5f55<\/strong><strong>\/<\/strong><strong>\u6392\u540d<\/strong><strong><\/strong><\/p>\n\n\n\n<p><strong>V<\/strong><\/p>\n\n\n\n<p><strong>VHLS (Vandenbergh-Harris\nLast Slot)<\/strong><\/p>\n\n\n\n<p>\u6700\u540e\u4e00\u7ec4F2L\u5728\u7ec4\u597d\u7684\u60c5\u51b5\u4e0b\u63a7\u51fa\u9876\u9762\u5341\u5b57<\/p>\n\n\n\n<p><strong>VLS (Valk Last Slot)<\/strong><\/p>\n\n\n\n<p>a 3x3x3 subset in which the last F2L pair that can be\nsolved alone with the move sequence (R U&#8217; R&#8217;) or (L&#8217; U L), and OLL are solved<\/p>\n\n\n\n<p><strong>W<\/strong><\/p>\n\n\n\n<p><strong>Walkthrough <\/strong><strong>\u5b9e\u4f8b<\/strong><strong><\/strong><\/p>\n\n\n\n<p><strong>WB (World Best)<\/strong><\/p>\n\n\n\n<p>See also &#8220;UWR&#8221;.<\/p>\n\n\n\n<p><strong>WCA (World Cube\nAssociation) <\/strong><strong>\u4e16\u754c\u9b54\u65b9\u534f\u4f1a<\/strong><strong><\/strong><\/p>\n\n\n\n<p><strong>Westlund <\/strong><strong>\u97e6\u65af\u7279\u9686\u5fb7\u6cd5<\/strong><strong><\/strong><\/p>\n\n\n\n<p>The most popular Megaminx method \u6700\u6d41\u884c\u7684\u4e94\u9b54\u65b9\u6cd5 <\/p>\n\n\n\n<p><strong>WF (With Feet) <\/strong><strong>\u811a\u62e7<\/strong><strong><\/strong><\/p>\n\n\n\n<p><strong>Wing <\/strong><strong>\u7ffc\u68f1<\/strong><strong><\/strong><\/p>\n\n\n\n<p><strong>WO (Wedel-Odder)<\/strong><\/p>\n\n\n\n<p>A Pyraminx advanced method \u91d1\u5b57\u5854\u9ad8\u7ea7\u73a9\u6cd5<\/p>\n\n\n\n<p><strong>WR (World Record\/<\/strong><strong>\u6392\u540d<\/strong><strong>)\n<\/strong><strong>\u4e16\u754c\u7eaa\u5f55<\/strong><strong>\/<\/strong><strong>\u6392\u540d<\/strong><strong><\/strong><\/p>\n\n\n\n<p><strong>WV (Winter Variation) <\/strong><strong>\u51ac\u65e5\u53d8\u594f\u66f2<\/strong><strong><\/strong><\/p>\n\n\n\n<p>Inserting the last F2L connected already and orienting LL\ncorners&nbsp; \u8fd8\u539f\u6700\u540e\u4e00\u7ec4F2L\uff08\u5df2\u7ec4\u597d\uff09\u548c\u68f1\u5757\u671d\u5411<\/p>\n\n\n\n<p><strong>X<\/strong><\/p>\n\n\n\n<p><strong>X-Center (Corner Center) <\/strong><strong>\u89d2\u5fc3\u5757<\/strong><strong><\/strong><\/p>\n\n\n\n<p><strong>Xcross, XXcross, XXXcross <\/strong><strong>\u62d3\u5c55\u5341\u5b57<\/strong><strong><\/strong><\/p>\n\n\n\n<p>Solving cross and one (two or three) F2L \u8fd8\u539f\u5e95\u9762\u5341\u5b57\u548c\u4e00\uff08\u4e8c\u6216\u4e09\uff09\u7ec4F2L<\/p>\n\n\n\n<p><strong>Y<\/strong><\/p>\n\n\n\n<p><strong>Yau (Robert Yau)<\/strong><\/p>\n\n\n\n<p>A big cube speedsolving method, where cross is solved\nbefore the cube is fully reduced to 3&#215;3 stage <\/p>\n\n\n\n<p>\u9ad8\u9636\u9b54\u65b9\u7684\u4e00\u79cd\u8fd8\u539f\u65b9\u6cd5\uff0c\u5728\u9b54\u65b9\u5b8c\u5168\u964d\u9636\u5230\u4e09\u9636\u524d\u5e95\u9762\u5341\u5b57\u5c31\u5df2\u7ecf\u8fd8\u539f<\/p>\n\n\n\n<p><strong>YTUWR (YouTube Unofficial\nWorld Record) <\/strong><strong>\u4f18\u5154\u89c6\u9891\u975e\u5b98\u65b9\u4e16\u754c\u7eaa\u5f55<\/strong><strong><\/strong><\/p>\n\n\n\n<p><strong>Z<\/strong><\/p>\n\n\n\n<p><strong>ZBF2L (Zborowski-Bruchem\nF2L)<\/strong><\/p>\n\n\n\n<p>See also &#8220;EOLS&#8221;.<\/p>\n\n\n\n<p><strong>ZBLL (Zborowski-Bruchem\nLL)<\/strong><\/p>\n\n\n\n<p>Solving the entire LL in 1 step, when LL edges are oriented\n\u5df2\u6709\u9876\u5c42\u5341\u5b57\u7684\u60c5\u51b5\u4e0b\u4e00\u6b21\u6027\u8fd8\u539f\u6574\u4e2a\u9876\u5c42<\/p>\n\n\n\n<p><strong>ZZ (Zbiginiew Zborowski)<\/strong><\/p>\n\n\n\n<p>A 3&#215;3 speedsolving method in which the first step involves\norienting all edges on the cube. Zbiginiew Zborowski\u53d1\u660e\u7684\u4e09\u9636\u8fd8\u539f\u65b9\u6cd5\uff0c\u8be5\u65b9\u6cd5\u9996\u5148\u8fd8\u539f\u6240\u6709\u68f1\u5757\u7684\u8272\u5411\u3002<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Cubing Glossary For more details, see http:\/\/speedsolving.com\/wiki This page is a glossary of the common speedcubing terms, acronyms and abbreviations. \u672c\u6587\u5305\u542b\u5e38\u7528\u7684\u901f\u62e7\u672f\u8bed\uff0c\u9996\u5b57\u6bcd\u7f29\u7565\u8bcd\u548c\u7f29\u5199\u8bcd\u3002 # +2 (Plus Two Seconds) \u52a02\u79d2 The standard time penalty in WCA competitions WCA\u6bd4\u8d5b\u65f6\u7684\u60e9\u7f5a 1-Flip A Pyraminx advanced method \u91d1\u5b57\u5854\u9ad8\u7ea7\u73a9\u6cd5 2GLL (2-Generator Last Layer) R,U\u6d41\u8fd8\u539f\u9876\u5c42 Subset of ZBLL after solving corner permutation \u89d2\u5757\u6392\u5217\u5df2\u8fd8\u539f\u7684ZBLL\u5b50\u96c6 3-Style [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"open","ping_status":"closed","template":"","meta":{"pmpro_default_level":"","inline_featured_image":false,"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"ngg_post_thumbnail":0,"footnotes":""},"class_list":["post-939","page","type-page","status-publish","hentry","pmpro-has-access","entry"],"jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.cuberoot.me\/blog\/wp-json\/wp\/v2\/pages\/939","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.cuberoot.me\/blog\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/www.cuberoot.me\/blog\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/www.cuberoot.me\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.cuberoot.me\/blog\/wp-json\/wp\/v2\/comments?post=939"}],"version-history":[{"count":3,"href":"https:\/\/www.cuberoot.me\/blog\/wp-json\/wp\/v2\/pages\/939\/revisions"}],"predecessor-version":[{"id":975,"href":"https:\/\/www.cuberoot.me\/blog\/wp-json\/wp\/v2\/pages\/939\/revisions\/975"}],"wp:attachment":[{"href":"https:\/\/www.cuberoot.me\/blog\/wp-json\/wp\/v2\/media?parent=939"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}