3BLD Guide

The 3BLD trainer aims to produce realistic scrambles and traverse a chosen set of cases as fast as possible, so you can drill specific situations more efficiently. The main features today are edge / corner algorithm training and the read & restore helper; other pages are being added and refined.

  • On every page, scramble coordinates are given in the solved-state frame.
  • Lettering uses the Chìchù scheme (custom schemes are planned).
  • No cookies are set yet — save your inputs yourself.
  • This is the first public-beta release; features and wording are still evolving.

1Read & Restore Helper

Two core functions: feed a scramble, get the blind code; feed a blind code, get the cube state (with a 3D cube view).

Built mainly to fix the beginner pain of mis-coding, and to be a more universal read tool than the apps. The restore function acts like a teacher who never executes an alg wrong: try out different lettering schemes — if the 3D cube ends up solved, your code was correct. When your lettering is still shaky, this confirms whether the code holds up. During review or when stuck, you can also type the restore code one alg at a time and check that the 3D cube state matches, to pinpoint a problem fast.

Default buffers are edge A (UF) and corner J (UFR). When you change buffers, adjust the borrow/setup position accordingly — it must not coincide with the buffer position. Pick the color-preserving borrow method to match your tutorial (fixed-borrow / jump-coding); beginners can leave it off.

2Edge Algorithm Trainer

Enter the algs you want to drill; it outputs realistic scrambles and traverses every input alg as fast as possible. Two modes:

  • Precise mode: picks the least-seen algs first, builds the corresponding state, and solves a scramble for it (scrambles contain no small cycles). Once every input alg has appeared at least once, it stops and outputs the scrambles plus stats.
  • Random mode: generates random scrambles, reads their codes, and keeps the ones covering the most target algs. Each click generates 10,000 scrambles and outputs the top 100 by number of training algs hit.

3Corner Algorithm Trainer

Same as the edge algorithm trainer, for corner algs.

4Corner Twist Trainer

No parity. Two twisted corners appear, excluding the buffer.

You can choose between a two-corner twist (excluding the buffer) and a three-corner twist (including the buffer), and customize which two positions the twists land on.

5Edge Flip Trainer

Same as the corner twist trainer, for flipped edges.

6Edge Float Trainer

Float order: currently takes two letters — the first is the main buffer code, the second the sub buffer code. The script picks the least-seen sub-buffer algs first and keeps going until every sub-buffer alg has appeared at least once, then stops and outputs the scrambles plus stats.

Eject positions: the edge positions that will not be scrambled. Example: you already know 4 buffers in the order AEGC and now want to drill the 3rd and 4th buffer — put AE in Eject positions and GC in Float order.

If Float order is left empty, scrambles solve the pieces at the Eject positions and randomize everything else fully, without controlling how often any alg appears (eject mode).

7Corner Float Trainer

Same as the edge float trainer, for corners.

82C2C Trainer

2C2C is the case of four corners swapping in two pairs. The script generates, from each input code, every case of “buffer swaps with the input code, plus any other two pieces swap.”

With “include twist” off, each code produces the 45 orientation-free algs (e.g. corners JG swap, RX swap); with “include twist” on, each code produces the full 135 algs.

Checking “exclude top layer” forces both swapped corners to land on the bottom layer.

9Parity-Twist (LTCT) Trainer

Enter parity-twist codes (first digit = parity code, second = twist code); it generates the same number of random scrambles, with every input parity-twist case appearing exactly once.

“Scramble edges” controls whether edges get scrambled — off leaves edges in a UF-UR swap. “Scramble other corners” controls corner state — off puts corners directly into a usable parity-twist state.

10Parity Trainer

Enter parity codes (first digit = edge, second = corner); it generates the same number of random scrambles, with every input parity case appearing exactly once.

“Scramble other edges” controls edge state — off leaves a buffer-and-input-code swap. “Scramble other corners” controls corner state — off leaves a buffer-and-input-code swap.

Performance

All computation runs locally on your device, so speed depends on your hardware. On a desktop-class CPU each operation finishes within about 2 seconds (the slowest today is float-edge generation with parity). If a page hangs abnormally, let the author know.

Acknowledgements

The 3BLD trainer was created by Spoon (Zhi Qiao) and open-sourced under GPL-3.0. This site is a ported / integrated build that stays faithful to the original engine and behaviour.