The cube's success made group theory the standard tool for every twisting puzzle. Each puzzle has its own group, generators, diameter, and open questions. Walking through with the same language — generators, conjugacy classes, subgroup chains, Cayley graphs — you can compare their difficulty, structure, and symmetry on equal footing.
| Puzzle | Order | Generators | Diameter |
|---|---|---|---|
| 2×2×2 Pocket | 3,674,160 | ⟨U, F, R⟩ (3 faces enough) | 11 (HTM) |
| 3×3×3 (this) | 4.3 × 10¹⁹ | ⟨U, D, L, R, F, B⟩ | 20 (HTM) |
| Skewb | 3,149,280 | 4 corner cuts | 11 |
| Pyraminx | 75,582,720 | 4 tips + 4 axis turns | 11 (excluding tips) |
| 4×4×4 Revenge | 7.4 × 10⁴⁵ | inner + outer slices | unknown (≥ 22, ≤ 36) |
| 5×5×5 | 2.8 × 10⁷⁴ | inner + outer slices | unknown |
| Megaminx | 1.0 × 10⁶⁸ | 12 pentagonal faces | unknown |
| Square-1 | 6.7 × 10¹¹ | / , (1, 0) , (0, 1) etc. | 13 (turn metric) |
Each common puzzle's group order is a closed-form "permutations × orientations ÷ parity/centre constraints". Side by side with the 3×3:
| puzzle | HTM | QTM/STM | status |
|---|---|---|---|
| 2×2×2 | 11 | 14 (QTM) | proven (Reid 1995) |
| 3×3×3 | 20 | 26 (QTM) | proven (Rokicki et al. 2010) |
| 4×4×4 | [22, 36] | [35, 53] | open — interval slowly tightening |
| 5×5×5 | [20, 32] | ? | open |
| Pyraminx | 11 | 11 | proven (Cubelovers, 1981) |
| Skewb | 11 | 11 | proven |
| Megaminx | ≈ 45 | ? | upper bound unproved |
| Square-1 | [31, 35] | [26, 31] | open |
A surprising point: the 5×5×5's HTM lower bound is smaller than the 3×3×3's — more degrees of freedom can be affected per turn. Diameter does not grow monotonically with group order; it tracks the covering efficiency of the generating set — a deep graph-theoretic question in its own right.
Some puzzles' state spaces are not classical groups but weaker algebraic structures — usually because legal states depend on geometric matching. They open three research directions:
These exotic puzzles reveal the elasticity of the framework: once you accept "groups are the language of symmetry," nearly any mechanical puzzle becomes analysable. And when groups don't suffice, we extend into groupoids, submonoids, jumbling manifolds — the mathematics keeps moving forward.